Industry January 31, 2014 Fiksu: marketers have become smarter Last December, a record average number of daily downloads for 2013 was recorded in the United States. At the same time, there was a slight drop in the cost of a loyal user.
Blogs January 31, 2014 Pixonic: The train is leaving Is the situation on the market of mobile and social games as cloudless as the representatives of the platforms claim, Igor Klyukin, the leading analyst of Pixonic, analyzes in his article “The Departing Train”.
Industry January 31, 2014 Game Analytics: Getting started with analytics. Key terms Game Analytics in the material about analytics distinguishes two basic concepts – telemetry and metric. Sometimes they are used as synonyms, but this is not entirely justified.
Other January 31, 2014 Zynga buys NaturalMotion At a press conference dedicated to the Zynga development strategy for 2014 (about it in a separate article), it became known: Zynga buys the British publisher and developer of mobile games NaturalMotion for $ 527 million.
Industry January 31, 2014 Game Analytics: Getting started with analytics. The basics Game Analytics publishes articles on game analytics issues. The new material deals with the basics of this process and the sources of information.
Industry January 30, 2014 Broken Sword 5 is coming to iOS soon The British company Revolution has sent the game Broken Sword – the Serpent’s Curse: Episode 1 to Apple for consideration. If everything goes well, then the game will appear in the App Store very soon. Previously, the project has already been released on PC and PS Vita.
Other January 30, 2014 The UK has introduced rules for free-to-play games The Office for the Organization of Fair Trade in the UK has issued standards for projects with in-game payments. Will free-to-play survive after their introduction?
Industry January 30, 2014 Up to 20 million Unity games are downloaded from the App Store every day From 15 to 20 million mobile games built on the Unity cross-platform engine are installed on iOS devices every day.
Other January 30, 2014 Box office hits in China earn $1.5 million a month China’s application market is characterized not only by extensive, but also by intensive growth. Chukong (formerly CocoaChina) and Wandoujia told about how much games earn in China.
Other January 29, 2014 Mobile App Store Guide (Part One) The low visibility of apps on the App Store and Google Play has long been no secret to anyone. What to do when there is no money for traffic, but I want to promote the application? Go to smaller stores – say analysts mobyaffiliates.
Industry January 29, 2014 The first games for Google Glass are presented The developers of the device demonstrated what it will be possible to play with virtual reality glasses.
Industry January 29, 2014 Amazon calls game developers for Google Play Amazon came up with an interesting strategy to expand the library of games in its own app store: the company began making “cold calls” to successful developers of projects for Google Play.
Industry January 29, 2014 Disney has announced another battler based on Star Wars After the successful launch of the budget Star Wars Force Collection, Disney decided to release another card battler for the popular universe.
Industry January 29, 2014 Gameloft earned €233.3 million last year The annual revenue of the French publishing house increased by 12% compared to 2012. Most of the sales – 33% – came from EMEA (Europe, the Middle East and Africa).
Industry January 29, 2014 EA Mobile sales for the last quarter amounted to $97 million This is 13% more than the company earned in the same quarter a year ago. The main sales driver was The Simpsons: Tapped Out.
Other January 28, 2014 American Google Play Gaming Tops (3rd week of 2014) Supercell and King have captured the free and cash tops of Google Play, and in the paid one you can find far more than one game two years (or more) ago – this and much more in the weekly review of the American Google Play games market.