Industry May 22, 2019 SuperData: in April, digital sales of games increased by 7% In April, players spent $8.86 billion on digital versions of console, desktop and mobile games. In annual terms, this amount increased by 7%.
Conferences May 22, 2019 The traditional Finnish Game Day will be held in St. Petersburg on June 18, the day before White Nights Every summer session of the White Nights Gaming business Conference is preceded by Finnish Game Day. This year is no exception. On June 18, representatives of the Finnish Game Dev will meet with colleagues from other countries at the Finnish Consulate in St. Petersburg to discuss the current situation of the industry.
Industry May 21, 2019 God of War has sold 10 million copies God of War, an exclusive from Sony, has surpassed the mark of 10 million copies sold. The game was released in April last year.
Industry May 21, 2019 Gismart, whose base of mobile installations is more than 350 million, enters the market of hyper-casual games A new player has appeared on the market of hyper-casual projects. Gismart, a company that previously specialized in music applications, is launching a gaming direction. It will create simple and fast-to-produce games.
Industry May 21, 2019 In Belgium, two Nintendo mobile games will be blocked due to loot boxes Belgium again does not let down games with loot boxes. Next up are mobile titles from Nintendo.
Industry May 21, 2019 In one month in early access, World of Warships: Legends gathered 1 million players Console World of Warships: Legends went into early access a month ago. During this time, more than 1 million owners of PS4 and Xbox One have registered in it.
Industry May 21, 2019 Epic Games Store users were banned for buying too many games Along with one scandal due to the “mega-sale” in the Epic Games Store, another occurred. The store’s users complained that the company was blocking their accounts for buying too many games.
Industry May 21, 2019 Playtika has created a division for the development of casual games “on an industrial scale” Israeli developer Playtika, known for its social casinos, has created its first internal division. It was named Games Lab.
Industry May 20, 2019 NetEase has partnered with Pokémon and Marvel and will release games based on the franchises of the same name The Chinese publisher NetEase has entered into a partnership with Pokémon and Marvel. Now the first mobile Pokemon game will appear in China, as well as new titles with Marvel comics characters.
Industry May 20, 2019 The Wall Street Journal: game publishers pay streamers on Twitch up to $50,000 per hour The largest game publishers pay huge sums to top streamers for broadcasting new titles. The earnings of some of them can reach $ 50 thousand per hour.
Industry May 20, 2019 Unity criticized for supporting the gambling industry The creators of Unity were accused of being unethical. The company has updated its engine to version 2019.1, focusing on those changes that are “especially useful for developers in the gambling industry.”
Industry May 20, 2019 Borderlands 3 was removed from the Epic Games Store before the end of the “mega sale” Borderlands 3 also left the Epic Games Store for the duration of the “mega sale”. In recent days, this is the third game withdrawn from the store by its own publisher.
Industry May 17, 2019 Two games disappeared from the Epic Games Store during the “mega sale”. Their publishers didn’t know that the store was compensating them for the discount Yesterday, the first major sale — Epic Mega Sale – started in the Epic Games Store. There were some incidents. Vampire games disappeared from the store immediately after the promotion started: The Masquerade — Bloodlines 2 and Oxygen Not Included.
Industry May 17, 2019 Microsoft will release a geolocation mobile game based on Minecraft The famous Minecraft game franchise will receive another offshoot — now in the form of a mobile geolocation title. It will be called Minecraft Earth.
Money May 17, 2019 Mobile battle royals have earned over $2 billion in two years And in the first place in terms of income — not Fortnite.
Industry May 17, 2019 Riot Games will not cancel “compulsory arbitration” for former and current employees The strike of hundreds of Riot Games employees did not convince the studio management that it was necessary to change. It stands firm on the issue of “forced arbitration,” as stated in a newly released statement by Riot.
Industry May 17, 2019 Sony and Microsoft have joined forces to develop cloud gaming Here’s the twist: Sony and Microsoft have entered into a strategic partnership. Companies that are direct competitors will take care of the future of cloud gaming together.
Industry May 16, 2019 Tencent sees Season Pass as a hope for revenue growth after licensing freeze in China Due to the freezing of game licensing in China, the publisher Tencent has been losing money almost all of last year. Now he is looking for a way to boost his gaming business. Tencent sees the way out in the introduction of the Season Pass into its key titles.
Industry May 16, 2019 Take-Two earned an “insignificant amount” on loot boxes during the financial year As it turned out, not all publishers place a big bet on loot boxes. Take-Two, for example, earned less than $87 million on boxes with random rewards last fiscal year.
Industry May 16, 2019 The new decision of the European Court of Justice may help in the fight against crunches Yesterday, the European Court of Justice ruled that employers in Europe should implement a system for tracking employees’ working hours. According to a number of analysts, this decision will contribute to the fight against crunches in the gaming industry.