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Game design

Why Game companies should pay for the rights to Design documents, and what they can learn from cinema

Due to the length of the cycle of modern development, game designers manage to implement not so many ideas during their career. Ryan Sumo, CEO of the Squeaky Wheel indie studio, believes that the situation will improve if the gaming industry can adopt one practice from cinema. We are talking about the sale of options for design documents.Academia: School Simulator, one of the Squeaky Wheel games
Analytics

Niko Partners: revenue of the Chinese console market will approach $2.5 billion by 2025

Consoles account for a small share of the Chinese gaming market compared to other platforms. However, their popularity will only grow, according to Niko Partners. According to analysts’ forecasts, by 2025, the revenue of the Chinese console market will approach $ 2.5 billion. We are talking about sales of both legal and gray products.Console market revenue and the number of gamers in China for 2020, 2021 and 2025
Platforms

Facebook has launched fan groups to bring streamers and their subscribers closer together

Facebook continues to expand the capabilities of its gaming communities. To do this, the company has introduced a new feature in the form of special fan Groups. They will allow streamers to build an audience, and users to get together for discussions or to find partners for online games.The new feature was announced personally by CEO Mark Zuckerberg (Mark Zuckerberg), according to VentureBeat.
Analytics

How do E3 and other exhibitions affect the visibility of games and the number of vishlist

Most often, developers present their games at summer exhibitions like E3 or their own events. In his new column, gaming expert Simon Carless told how such events affect the growth of the number of vishlist, and what percentage of them are converted into purchases.Carless notes that the following criteria will help to track the effectiveness of participation in a certain exhibition or other online event: