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Industry October 8, 2013

The price of a loyal user was a record $1.90

The arrival of big brands on the mobile market and their marketing experiments have raised the cost of users to a record value.
Other October 8, 2013

Amiga games will be released on iOS with Apple controller support

Amiga Games will release a large number of iconic retro video games on iOS devices. This is reported by iMore.
Other October 8, 2013

GameSalad and Amazon Simplify Publishing Kindle Fire Games

San Francisco-based GameSalad has signed a contract with Amazon. As part of the cooperation, the company will offer the tools necessary for publishing indie games on Kindle Fire tablets. This is reported by the Venturebeat portal.
Other October 8, 2013

ARPU or “A few tenths of a dollar”

With the kind permission of Alexey Pontyakov, mobile Games analyst Mail.Ru Group, we will repost with habrahabr.ru his material is about how to correctly calculate the average revenue from the user.  
Blogs October 8, 2013

Exclusive: Clickky about mobile app promotion

About the difficulties of promoting mobile games and the importance of ratings in the App Store in his article on App2Top.ru Galina Divakova, a project manager at the Cliskky company, told us.  
Other October 8, 2013

Colored Rain

 
Other October 8, 2013

Clash of Clans was released on Android

Yesterday on Google Play, a year and a half after the release on the App Store, one of the main gaming phenomena of last year appeared – the Finnish PvP builder Clash of Clans.
Other October 7, 2013

White Nights 2013: Interview with Rovio

At the White Nights: Mobile Games Conference, we interviewed the producer of Rovio Stars, the publishing division of Rovio, Anastasios Katapodis
Other October 7, 2013

Ten Principles of Game Design (part One)

Dan Taylor, who participated in the development of Killzone, Medal of Honor and Max Payne 3, on the pages of Gamasutra spoke about the main ten principles of game design. 
Other October 7, 2013

Havok presented the first mobile project

The first mobile game made on the Project Anarchy engine from Havok has been released on Google Play.
Other October 7, 2013

The main thing for the week (30.09 – 04.10)

The first details about Cut the Rope 2, the introduction of deep links and new DeNA credit cards are in our digest for last week.  
Other October 7, 2013

Kabam has focused its attention on mobile games

Kabam is going to close its browser title Imperium: Galactic Wars, which will lead to the dismissal of 23 employees of the studio located in Austin, Texas. The company intends to focus on mobile applications.
Other October 7, 2013

Korean giant Gamevil to buy Com2us

Gamevil has announced its intention to acquire Korean publisher and developer Com2us. This deal has already been dubbed the most important step towards the consolidation of the region.
Other October 7, 2013

Adways: The Japanese market has changed a lot in the last 12 months

What is PuzDra Shock, why did the Japanese start developing native applications, and DeNA and GREE are no longer the main ones in the market of games of the Land of the Rising Sun? 
Other October 7, 2013

Disney has announced a new Star Wars mobile game

Last Friday, Disney announced that Star Wars: Tiny Death Star is in development. Its creation is being done by the authors of Tiny Tower and Pocket Trains – the NimbleBit studio.
Other October 7, 2013

Movies with augmented reality.

On October 10, the App movie is released, which we are recommended to watch with a phone, having previously downloaded a special application there. The idea is interesting, let’s look at the implementation.
Other October 5, 2013

Talking Santa 3D

Other October 4, 2013

Cleaning Contacts PRO – keep your address book clean!

Other October 4, 2013

Putting things in order in the closet together with Wardi

  Wardi releases a mobile application that helps users decide what to wear in the morning faster and easier, having the entire wardrobe at hand.
Industry October 4, 2013

Plants vs. Zombies 2 released on Android

Just a couple of days after EA was accused of receiving a reward from Apple for delaying the release of the Android version of Plans vs. Zombies 2, the company launched the game on the Google mobile platform.
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