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Analytics October 1, 2015

Fiksu: the cost of buying a loyal user on iOS has increased to $4

CPLU or the cost of buying a loyal user for Apple mobile devices in August was $4. This is reported in the blog by the analytical firm Fiksu.
Games October 1, 2015

The release date of Subterfuge became known

The release of the strategy about submarines and diplomacy from the authors of World of Goo and Amazing Alex is officially scheduled for October 15.
Marketing October 1, 2015

Puzzle & Dragons began to advertise on American TV

Hoping to take over the North American market, the Japanese company GungHo this week launched a television advertising campaign for its box office blockbuster Puzzle & Dragons.
Marketing September 30, 2015

How to recognize a whale?

How fundamentally different is the behavior of paying users from non-paying ones, – GameAnalytics experts told in their extensive report. And we, in turn, have prepared a short version of the report in Russian.
Games September 30, 2015

The authors of Crossy Road have released a scrolling shooter about animals

Responsible for the appearance of Crossy Road, Matt Hall and Andy Sum, teaming up with the authors of Breath of Light and Spellcaster, released a funny scrolling shooter Shooty Skies.
Industry September 30, 2015

True Detective: the creators of the game raised $ 30 thousand through Kickstarter and disappeared

There is also a place for a detective in the life of developers. The history of Golgom Games studio is proof of that. The creators of the studio from the American city of Austin raised $ 30 thousand to launch the game through the Kickstarter crowdfunding platform. And then they disappeared along with the money.
Industry September 30, 2015

Amazon has hired a leading Guild Wars 2 game designer

Eric Flannum, responsible for the development of Guild Wars 2 and the creation of content in addition to the original Guild Wars, is now working on a PC game in the walls of Amazon Game Studios.
Development September 30, 2015

The official release of the SDKBOX for Cocos2d-x took place

Chukong USA, the American daughter of Chinese Chukong Technologies, has released an SDKBOX service designed for easy integration of third-party plugins into the Cocos2d-x engine.
Industry September 30, 2015

John Riccitello: Unity will cover 90% of revenue in the industry

Unity CEO John Riccitiello shared his view on the company’s future. This happened during the Unity conference in Boston.
Conferences September 29, 2015

A conference on legal regulation in the field of games will be held in St. Petersburg

Tomorrow, September 30, St. Petersburg State University together with Dentons Law Company will hold the Game@Law conference.
Industry September 29, 2015

Shovel Knight earned about the same amount with Nintendo 3DS as with Steam

Mobile and PC are not the best platforms for publishing indie games today. This conclusion can be drawn from the speech of the president of Capybara Games Nathan Vella (Nathan Vella) at Gaming Insiders last week.
Industry September 29, 2015

FarmVille Creator Mark Skaggs Breaks Up with Zynga

Mark Skaggs, under whose leadership FarmVille and Empires & Allies were created, is leaving Zynga after 7 years of working for the company. Information about this appeared on the VentureBeat resource.
Platforms September 29, 2015

iOS 9 users are more likely to spend money on games

In two weeks since the release of the new OS, more than half of iPhone users have downloaded it to their devices. At the same time, there are more paying players among them than non-paying ones. This is reported by VentureBeat resource with reference to information from the analytical company DeltaDNA.
Games September 29, 2015

Nekki is preparing a mobile version of 11×11

The authors of Shadow Fight 2 have officially announced the development of an 11×11 football manager for mobile platforms. The game will be a remaster of the eponymous project of the Moscow studio for browsers and social networks.
Industry September 29, 2015

Sony blamed the failures of PlayStation Vita mobile games

The culture of portable gaming is unhealthy because of the huge popularity of mobile games,” said Shuhei Yoshida, president of Sony Computer Entertainment Worldwide Studios.
Platforms September 29, 2015

Google Play has increased the limit on the size of the application to 100 MB

From now on, Android users receive a warning about the large size of the application only if the APK file weighs more than 100 MB.
Development September 29, 2015

How to improve the project schedule?

French artist and game designer Nathan Lovato told us exactly how to improve the graphics of the game. We have translated the text and are sharing it with you.
Industry September 28, 2015

Disney: Gift Giveaways are a great tool to show players the benefits of new game content

In connection with the big in-game event in the mobile strategy “Star Wars: Invasion“, we asked the Russian office of Disney about how and why they hold promotions in their games.
Marketing September 28, 2015

App Annie: How to take screenshots

App Annie, a mobile analytics company, advises in a blog how to take screenshots of games and applications correctly. We share a retelling.
Industry September 28, 2015

Wargaming is negotiating cooperation with Gazprom-Media

The authors of World of Tanks have started negotiations with Gazprom-Media, Russia’s largest media holding.
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