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Money July 8, 2018

The Sims Mobile earned $15 million on microtransactions in 4 months

The mobile version of the popular The Sims franchise generated over $15 million in 4 months after its release. The source of income was the in-game purchases of users on iOS and Android. The global release of The Sims Mobile took place on March 6, 2018.
Industry July 8, 2018

The main thing for the week (July 2 — 8)

A benchmark of mobile games, a list of the highest—grossing games in the history of iOS, as well as a selection of the most earning domestic games – this and much more in our collection of publications for the past week.
Interview July 6, 2018

How Crypto Games work: an interview with Sergey Kopov

How relevant are crypto games today? How do they differ from regular video games? How is traffic attracted for them? I answered these and other questions in an interview with App2Top.ru Sergey Kopov, founder of the studio Sunday Games and 0xGames, in which he recently released the crypto game 0xUniverse.
Platforms July 6, 2018

Odnoklassniki named the highest-grossing genres on the platform

The Odnoklassniki social network told App2Top.ru how the income of their developers is distributed by genre. She also revealed that she had paid ₽100 million to mobile developers in five months.
Money July 6, 2018

94% of Google Play revenue in South Korea comes from games

Amazing Korea. Here, user spending on Google Play games is not 70-80%, but as much as 94.4%. Such data was provided by the local analytical company WiseApp.
Industry July 6, 2018

Spending of Taiwanese gamers in 2018 will amount to $ 1.3 billion

According to the estimates of the analytical company Newzoo, Taiwan’s gaming market ranks 15th in the world in terms of revenue. Local gamers will spend about $1.3 billion this year.
Development July 6, 2018

Total Annihilation creator Chris Taylor is working on a gaming platform

Former head of Wargaming Seattle Chris Taylor, creator of the Total Annihilation, Supreme Commander and Dungeon Siege series, answered questions from Reddit users, in particular, spoke about his work on a gaming platform for independent developers. We have compiled a selection of Taylor’s most interesting answers.
Industry July 5, 2018

Director of Bethesda: authors of large projects should take risks

Todd Howard has been working at Bethesda Game Studios for a quarter of a century, he is responsible for the development of all the main projects of the studio. At the Gamelab Barcelona conference, he was awarded an award as an industry Legend. We present an extract from Howard’s speech, in which he spoke about the studio’s projects, his design principles and vision of the mobile market.
Money July 5, 2018

11 mobile games from teams from Russia, Ukraine and the Baltic States, which bring in $25 million in six months

App Annie shared with App2Top.ru a list of the highest-grossing games developed by teams that were based in the post-Soviet space. The main selection criterion is that the game should have earned $25 million or more from January to June 2018. There were eleven such projects in total.
Games July 5, 2018

Steam named the sales leaders of the first half of 2018

Before the end of the summer sale, Steam published a list of the best-selling and launching games of the season. What projects were included there?
Money July 5, 2018

Mobile Fortnite surpassed PUBG five times in revenue

In the rivalry between Fortnite and PUBG on the mobile market, the Epic Games project is still confidently winning. Fortnite Mobile has half as many downloads, but five times more revenue than its competitor.
Marketing July 4, 2018

devtodev has published a guide for calculating the main game metric — LTV

The document is called “Lifetime Value: the main metric of the project”. The paper examines in detail what methods of calculating LTV exist and what are the pros and cons of each approach.
Industry July 4, 2018

The beetroot clicker received a contract from the Bowmasters authors for 1 million installations on the St. Petersburg White Nights

For Grow Beetles, the White Nights conference, which ended a couple of days ago, was very successful. The project found a well-known publisher who guaranteed the game to receive 1 million paid installations.
Industry July 4, 2018

Valve has eliminated the possibility of counting game owners on Steam by achievements

The new method of counting game owners on Steam, which has already been adopted by the Steam Spy service, no longer works. This possibility was eliminated by Valve itself, said the author of the method, indie developer Tyler Glaiel.
Marketing July 4, 2018

30% of game developers are unhappy with how much they earn from advertising

Half of the gaming teams in mobile don’t mind changing their advertising partner. Some of them consider their earnings from advertising to be low. This was told by the Clickky platform, which interviewed 430 mobile game developers.
Other July 4, 2018

A startup from India raised money on Kickstarter for the release of VR suits

The Indian company Kaaya Tech plans to release HoloSuit gloves and suits for virtual reality by November of this year. The minimum goal of the Kickstarter crowdfunding campaign was achieved in less than a week.
Money July 4, 2018

Clash of Clans has earned $4 billion on iOS since its release

App Annie revealed the results achieved by projects that, following the results of 8 years of the App Store’s existence, topped the top of the most profitable and most downloaded games on the iOS platform.
Industry July 4, 2018

Frontier Developments may start publishing other people’s games

Frontier Developments refused to develop projects for other companies a few years ago and focused on publishing its own. Now the authors of RollerCoaster Tycoon and Elite are doing so well that they are considering becoming a full-fledged publisher.
Vacancies July 3, 2018

Vacancies of the week (July 3)

Wanted: a leading game designer at G5, an art manager at Social Quantum and an HR manager at devtodev.
Industry July 3, 2018

App Annie named the highest-grossing games in the history of iOS

On June 29, 2007, the first iPhone went on sale. In honor of the tenth anniversary of the event, App Annie held an App Store retrospective. Briefly about the most important of the report — in our material.
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