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Statistics February 1, 2013

Subscription brings in more money than advertising and IAP

Developers prefer to use advertising when it comes to monetization of applications, but subscription brings in the most money, the analytical company Vision Mobile reports in its latest study.
Industry February 1, 2013

Paradox announced a turn-based strategy for iOS and Android

The Swedish publisher, despite the cancellation of the mobile version of Hearts of Iron, is still going to strengthen its position on the App Store and Google Play. As it became known today, February 1, Paradox is developing a wargame about the battles of naval ships. 
Other February 1, 2013

The creators of OpenFeint have launched a new service

Peter Relan, one of the founders of OpenFeint, has launched beta testing of the OpenKit platform, designed to “equip” mobile games with cloud data storage, a multiplatform results table and integration with social networks.
Other February 1, 2013

Former Google Director joined PlayHaven Team

The startup PlayHaven, which is engaged in the monetization of games, caught Charles Yim in its networks, who worked on the development of AdMob and was responsible for three years at Google for partnering with mobile application developers.  
Other February 1, 2013

Temple Run 2 downloaded 50 million times in 2 weeks

Imangi Studios has announced a new record in the mobile market: reaching the mark of 50 million downloads of one game in 14 days. Even Angry Birds can only dream about this performance.  
Other February 1, 2013

“The Simpsons” earned $23 million in the quarter

Judging by the figures given in Electronic Arts’ latest quarterly financial report, the company’s highest-grossing mobile game in the fourth quarter of 2012 was The Simpsons: Tapped Out for iOS, which brought in $23 million. 
Statistics January 31, 2013

Google Play revenue doubled in one quarter

App Annie has presented a large report on the dynamics of App Store and Google Play revenue for December 2012. Just below is a short version of it.
Other January 31, 2013

Sergey Orlovsky joined the Board of Directors of Alawar

As they say, they did not wait. The founder and CEO of Nival Sergey Orlovsky became one of the directors of Alexander Lyskovsky’s company – Alawar, reports CNews.
Industry January 31, 2013

BlackBerry has introduced two new smartphones

Yesterday, January 30, a presentation of RIM took place in New York. At it, the Canadian company announced its own rebranding, and also officially introduced two new devices. 
Other January 31, 2013

Gameloft makes a clone of Team Fortress 2

Gameloft has announced an online mobile third-person shooter Blitz Brigade for iOS and Android and at the same time “quietly” closed its Indian studio in Hyderabad.
Other January 30, 2013

NimbleBit makes a role-playing game

Brothers Ian and David Marsh (Ian and David Marsh), authors of Tiny Tower and Pocket Planes, are working on a mix of a snake and a role-playing game under the uncomplicated name Nimble Quest. 
Industry January 30, 2013

Epic Citadel has received a registration on Google Play

The Epic Citadel application, demonstrating the power of the Unreal Engine mobile version, has appeared in the official Android store. Just two years after the release on the App Store.
Other January 30, 2013

The main game designer left Zynga

Employees continue to leave Zynga. According to the Polygon news site, Brian Reynolds, the chief game designer at Mark Pinkus’ company, recently left it.  
Statistics January 30, 2013

Loyal user rose to $1.67

In December last year, advertising companies asked for one and a half times more per user than in October, Fiksu company reports in its monthly review of the American iPhone application market. The number of downloads, according to her data, has also increased significantly. 
Other January 30, 2013

Gameloft earned $275 million in a year

The creators of the Modern Combat, N.O.V.A. and Asphalt series reported a 27% annual increase in revenue. They would have been more significant if not for the mediocre results of the fourth quarter.
Other January 30, 2013

The new chapter of “Broken Sword” will be delayed

Revolution Software company has notified fans of classic adventure games that the release of Broken Sword: The Serpent Curse is postponed to the second half of 2013.
Industry January 29, 2013

Apple has announced an iPad with 128 GB of flash memory

The size of apps on the App Store is growing. Recently released Baldure‘s Gate weighs 1.7 GB. One issue of Edge or Cosmopolitan magazine is slightly smaller – about 1 GB. Space ceases to be enough even for users of the 64 GB version of the iPad. Apple has offered a way out.
Other January 29, 2013

Tips for creating a Clash of Clans clone

Recently, Mike Rose’s interview with Supercell’s lead producer Lasse Louhento appeared on Gamasutra, in which the British journalist tries to find out what the secret of the Clash of Clans that blew up the box office tops is. We offer a short version of the material. 
Industry January 29, 2013

Apple has released iOS 6.1

Less than half a year has passed, and after as many as five beta versions, a full-fledged iOS 6.1 update appeared. There were no surprises and radical changes.
Industry January 29, 2013

OUYA has acquired 166 projects

The success of the platform and any game console is determined by the content. Until recently, it was not entirely clear how the sensational Ouya was doing with him. A few days ago, something became clear.
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