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Industry March 13, 2013

Fishing Joy earns $6.28 million a month in China

The authors of Fishing Joy from Chukong claim that you can earn a lot of money in the Chinese market. However, the developers are silent about how exactly they do it. 
Other March 13, 2013

The global economy of app Stores

Olivier Bernard from App Annie presented a report on the global economy of app stores at the Winter Nights conference.
Other March 13, 2013

Users don’t like “buggy” apps

Compuware has published the results of its research on the attitude of users to applications and errors in them. 
Analysis of the mechanic March 12, 2013

Subway Surfers Gameplay Analysis

A detailed analysis of the methods of user retention and monetization in the Subway Surfers game.
Other March 12, 2013

“Angry birds” in the animated series and on arcade machines

The premiere date of the animated series based on Angry Birds became known, and the first news about the release of arcade machines “based on” the Rovio franchise appeared.
Other March 12, 2013

Threedot: tilt, catch, break!

 
Industry March 12, 2013

ABI Research: It’s time for Nokia to change

ABI Research analysts believe that Finns urgently need to change their policy, currently focused on Windows Phone, if they want the company to survive until the end of 2013. 
Other March 12, 2013

The Art of Publishing mobile Indie Games

Ed Rumley, executive director of Chillingo, spoke at the Winter Nights conference about strategies by following which indie developers can succeed.
Industry March 12, 2013

Pocket Gems boasts of downloads

The number of installations of games by the California studio Pocket Gems has exceeded the 100 million mark. The company told the Venturebeat portal about this. 
Other March 11, 2013

Distimo and Millennial Media want to work with brands

Companies related to the field of mobile analytics and advertising have become more active in terms of working with major global brands. 
Statistics March 11, 2013

App Annie: Market leaders in January 2013

In its latest report, App Annie talked about the most popular app categories, the world’s top publishers, as well as the most profitable games on iOS and Android last January. 
Statistics March 11, 2013

Animoca told about the most popular devices in Japan

Animoca, a company engaged in the development and publication of mobile games, published data on the most popular Android smartphones in Japan and talked about why Samsung Note is not popular in the Land of the Rising Sun.
Other March 11, 2013

The main materials of the past week (04.03 – 07.03)

The editor of PocketGamer tells how to properly promote applications in the media, Room 8 answers questions about their debut project Cyto, and lead designer Adrian Crook & Associates reveals the secrets of the success of Clash of Clans. 
Industry March 11, 2013

Apple will allow reselling apps

According to the well-known Apple Insider resource, Apple has applied for a patent, which deals with a system of resale and “rental” of digital products by end users.
Other March 7, 2013

Ways to attract traffic to mobile games

The cost of attracting new players is constantly growing. How to optimize expenses and get the most loyal players? What ways are there?
Statistics March 7, 2013

Apple is steadily increasing its share in the US market

According to the latest report of analysts from comScore for the three-month period from October 2012 to January 2013, Apple continued to increase its market share in the American market.
Statistics March 7, 2013

How many devices to optimize the application for

According to Flurry analysts, optimizing applications for most devices with access to as large an audience as possible is becoming an increasingly difficult task. 
Other March 7, 2013

Microtransactions – in all EA mobile games

Last week, Electronic Arts CFO Blake Jorgensen announced that microtransactions will appear in all upcoming games of the company. Yesterday, this statement was supplemented with new comments.
Other March 6, 2013

Testing Android apps as a tool to reach the TOP on Google Play

Industry March 6, 2013

Strut dispels the “fog of war”

Geolocation in games is not as popular as in social apps. People prefer to have fun in one place rather than running through virtual reality checkpoints. But the developers from Thickpolicy are confident that their new Strut app will find an audience.
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