Industry April 22, 2016 Newzoo: the volume of the mobile games market by the end of 2016 will be $36.9 billion The volume of the gaming segment in mobile will reach $36.9 billion by the end of this year. The forecasts were shared by the analytical company Newzoo.
Development April 22, 2016 The history of porting and launching Shadow Fight 2 on the WeChat and MobileQQ gaming platforms How Nekki managed to release Shadow Fight 2 in the app store of such popular messengers as WeChat and MobileQQ, – App2Top.ru the project manager of the company Sergey Sorokin told.
Marketing March 24, 2016 Promotion in Asia: what you need to know about the markets of South Korea, Japan and China What to keep in mind when promoting games in China, Korea and Japan, — App2Top.ru Egor Karpov, a consultant for the promotion of mobile applications, told us.
Games March 11, 2016 The first Clash Royale clones appeared Clones of the latest Supercell blockbuster have started to be released in China. At the moment, we know about at least three similar projects from developers from China.
Industry March 1, 2016 Research: RPG and action games Dominate China’s Mobile gaming market The most common mobile gaming genres in China are RPG and action. This is reported by the local company Ksyun, a subsidiary of Kingsoft Corporation.
Other February 4, 2016 Opinion: the volume of the Chinese mobile gaming market will reach $11.1 billion by 2019 The mobile games market in China will reach $11.1 billion by 2019. This forecast was given by analysts of Niko Partners.
Industry January 21, 2016 GameAnalytics: Chinese players pay less and play longer Chinese users are less likely to convert into paying players, but also spend longer gaming sessions. The analytical company GameAnalytics came to such conclusions based on the results of comparing Chinese and all other players.
Analytics December 23, 2015 SOOMLA: the most paying users are in Asia Asian users are most willing to pay for mobile games. This conclusion was reached by the Israeli company SOOMLA after studying the behavior of players in different countries.
Localization December 17, 2015 Spellgun has remade a Chinese game for the Western market The international company Spellgun has launched the Clash Of Gods game on the Western market. The title is an adapted version of the Chinese Papa San Guo.
Development December 4, 2015 The history of porting Shadow Fight 2 under Tencent (feedback and a couple of useful tips) About cooperation with the main Chinese publisher of the Celestial Empire – the company Tencent – and adaptation of the game Shadow Fight 2 to its requirements, – App2Top.ru the project manager of Nekki Sergey Sorokin told.
Industry December 2, 2015 4 Ways to enter the Chinese Mobile Games Market There are three central mobile markets in the world today: Japan, the USA and China. About how you can get to the last one, – App2Top.ru Yulia Nabieva told me.
Industry December 2, 2015 Shadow Fight 2 has collected 500 thousand downloads in China in 10 days Published in China by Tencent, the domestic game Shadow Fight 2 by Nekki studio scored about 500 thousand downloads in the first 10 days.
Industry November 26, 2015 The Chinese Elex Technology earns the most money in the Russian mobile games market The leader in total revenue from the App Store and Google Play in Russia is Elex Technology, the developer of Clash of Kings.
Industry November 24, 2015 Will the Indian mobile market become more promising than the Chinese one? Western mobile publishers in search of new promising markets need to pay attention not to China, but to India. The Gamesindustry resource came to this conclusion after studying the issue.
Industry November 23, 2015 Rumor: Google Play will appear in China Google will return the Google Play store to China. This is reported by the Reuters news agency, citing sources familiar with the situation.
Industry November 23, 2015 101XP: of the costs of publishing a browser project, 30-40% goes to the output of the game and about 60% goes to operating About myself, the transfer of Oriental MMO to the Russian market and how to work with Chinese companies, App2 Top.ru told the publisher and localizer of online games 101 XP.
Money November 6, 2015 SuperData: the volume of the Japanese gaming market will exceed $ 6 billion By the end of this year, the volume of the Japanese mobile games market will reach $6.2 billion. This means that Japan remains a leading player in the industry. The analytical company SuperData came to such conclusions based on the results of its own research.
Platforms October 28, 2015 Newzoo: The most popular Android game in China – match-3 Among Android games in China, match-3 Anipop turned out to be the leader in downloads and checkout in September. Information about this was shared by the analytical firm Newzoo.
Marketing October 19, 2015 37% of mobile advertising in Russia is placed by Chinese companies Chinese mobile companies are beginning to play a dominant role in the Russian market of mobile applications and games.
Industry October 14, 2015 AppAnnie: Android leads by downloads, and iOS leads by revenue Apps on Android in the 3rd quarter of 2015 are downloaded more often than on iOS. But Yabloko leads in revenue. This is reported by the resource 9to5mac with reference to the research of the analytical company App Annie.