Conferences March 25, 2014 GDC 2014: Results 24 thousand developers attended a conference held last week in San Francisco.
Development March 24, 2014 GDC 2014: Post-Mortem Puzzle & Dragons During the Game Developers Conference in San Francisco, Kazuki Morishita, President and CEO of GungHo, spoke about the creation of Puzzle & Dragons.
Development March 21, 2014 GDC 2014: the authors of Badland told how they tried to make money on their hit As part of the report at GDC, the executive director and programmer of Frogmind studio Johannes Vourinen told about how much one of the most “Oscar-winning” mobile games of last year earned.
Industry March 20, 2014 GDC 2014: Unreal Engine 4 is now distributed by subscription In San Francisco, Epic Games announced a change in the Unreal Engine 4 monetization model . Starting today, access to the code of one of the leading game engines costs $19 per month.
Industry March 19, 2014 GDC 2014: Flurry talked about the most popular genres At the GDC conference, Flurry demonstrated a “loyalty matrix” for mobile games, which was built on the basis of user behavior in 1,382 top Android projects.
Industry March 19, 2014 GDC 2014: Unity 5 announced Unity has introduced the fifth version of the game engine of the same name in San Francisco.
Platforms March 18, 2014 GDC 2014: Google Play Games will get new things The search giant Google reports that the Android gaming hub will soon receive as many as 18 “new things”.
Development March 18, 2014 GDC 2014: Wooga talked about the FUUU factor “Anger is a very strong emotion,” Florian Steinhoff, Chief Product Officer at Wooga, began his speech at the GDC 2014 currently taking place in San Francisco.