Marketing March 20, 2020 How did the coronavirus affect the cost of gaming traffic? We asked five marketing companies — Appodeal, AdQuantum, Digital Turbine, Borscht and AdSide Media — about the impact of the pandemic on the gaming advertising market.
Marketing March 5, 2020 Unity: advertising in games reduces the average revenue per paying user, but increases conversion The other day Unity published a Mobile Game Monetization Report. In it, the company spoke about the state of affairs with the monetization of mobile games at the end of 2019. We have highlighted the main points of the study.
Marketing February 13, 2020 IAP accounts for only 29% of mobile games earnings. The rest is advertising AdColony asked game developers what type of monetization is responsible for most of the revenue. According to their estimates, 44% of revenue comes from video advertising, the share of micropayments is slightly more than a quarter.
Marketing January 27, 2020 Niantic held three Pokemon fishing competitions and earned $249 million Niantic‘s substantial income comes from real-world competitions among Pokémon GO players. In 2019, the studio earned $249 million from such events.
Marketing January 23, 2020 Paradox Interactive to test DLC Subscription Paradox Interactive wants to give players access to DLC by subscription. The service will be tested on Europa Universalis IV players.Europa Universalis IV
Marketing January 14, 2020 Twitter Ads named the most effective advertising network for console and desktop developers The Twitter microblogging service turned out to be the most effective platform for promoting PC and console games. He even bypassed a major advertising network from Google.
Marketing January 14, 2020 An indie developer uploaded his game to torrent and raised sales by 400%. What is the danger of this method? An unusual marketing move was made by the author of the indie shooter Danger Gazers. He posted his game on the torrent catalog himself, and title sales increased by 400%.
Marketing January 13, 2020 Developers will be able to embed ads in games with self-optimization The Playable Platform advertising analytics service presented the first results of testing self-optimization ads. The CTR of such advertising in games increases by a multiple, and without the participation of live operators.
Marketing December 30, 2019 Gamedev’s expenses for TV advertising of games in the USA amounted to $319.6 million in 2019 In incomplete 2019, the industry spent $319.6 million on gaming advertising on American television. In annual terms, the indicator fell by almost 15%.
Marketing December 25, 2019 DeltaDNA: 94% of mobile game developers resort to advertising monetization The analytical platform DeltaDNA conducted a chamber survey. She asked her clients — mobile game developers — about how they work with advertising in their products.
Marketing December 17, 2019 Nordcurrent and Hard Rock Cafe have become partners. The cafe appeared in Cooking Fever The developer of Cooking Fever has become a partner of the Hard Rock Cafe network. Now players can open a popular cafe in the culinary time manager.
Marketing December 17, 2019 Activision Blizzard will start collecting feedback on advertising from selected users Activision Blizzard wants to make its marketing more effective at the expense of selected players. The company has created a closed community from which it can receive feedback directly.
Marketing December 12, 2019 SuperData has released a service for analyzing the global XR gaming market SuperData has launched a business intelligence platform called XR Market Intelligence. It tracks the state of the augmented reality market. The platform is useful, including publishers and developers, as well as investors.
Marketing December 9, 2019 The state of the mobile advertising market — report from AppsFlyer for 2019 At the end of November, AppsFlyer presented a report on the state of the mobile advertising market in games. We have prepared a squeeze on this document.
Marketing November 21, 2019 Supercell will allow players to earn $ 10 thousand on custom cosmetics Supercell has launched a creative platform as part of the promotion of Brawl Stars. With its help, players create cosmetics. The company can pay $10 thousand to some of them.
Marketing November 20, 2019 Buying traffic with an ROI of 247%: KamaGames promotion experience on the RTB platform KamaGames company told how BlackJack and Pokerist users were re—attracted, using the example of a joint case with Bidease.
Marketing November 19, 2019 How to establish the work of the marketing department with technical specialists — the story of G5 Games How do marketers and techies find a common language? Alexander Bezobrazov, Vice President of Marketing at G5 Games, has prepared several cases on how to make this interaction more productive.
Marketing November 12, 2019 Newzoo told how men and women in the West choose games There are almost equally many men and women playing in the world. Do their methods of choosing games differ in the West, Newzoo found out.
Marketing October 24, 2019 Case study: operating a YouTube channel on your own game Why does a developer need a b2c channel on YouTube for his game and how much he can cost, – they told in the column for App2Top.ru Alternativa Games specialists.
Marketing October 23, 2019 Why do mobile gaming companies use fake ads? What is the reason for the growing popularity of fake banners and videos and why they will not be banned, — marketing specialist Eric Seufert (Eric Benjamin Seufert) said in his column.