Interview

Interview

Samustai on porting, optimization and marketing: “In the release month, Titan Chaser earned €20 thousand on consoles”

The other day on App2Top.ru there was a live broadcast with Anton Vinogradov, co—founder of the Samustai studio, which is engaged in porting indie titles to the console and publishing them. We talked in detail about the process of transferring games, optimization and the difficulties of working with different platforms. They also touched upon business processes, including revenue distribution, features of console marketing and sales.
Interview

Flazm about Time Loader, indie development and publishers: “Not everyone passes the Valley of death”

The other day App2Top.ru conducted a live broadcast with AlexeyFlazmDavydov, an indie developer and head of the studio of the same name. We talked in detail about the development of the Time Loader physical puzzle, the mechanics of the game and the difficulties encountered in the process. They also discussed working with publishers, the modern indie scene and budgets.
Investments and transactions

How and why the founder of Green Grey invested $4 million in the MERCS mobile shooter: interview with Dima Morozov

The Green Grey company has become more active. After two PR campaigns — involving Zurab Tsereteli in the creation of the Mountain Goat Cup for developers and launching a program about games on Muz-TV — the company announced the first deal. She invests $4 million in a joint mobile shooter of the designer of the Corsairs series and a serial IT entrepreneur. Details about the deal and the publisher itself are in our material.
Interview

RedTower is a game publisher launched by Vlad Paper. Each of his games generates 2 million installs without buying traffic

Popular video blogger Vlad Paper opens the game publishing house RedTower. His company is ready to provide any project with guaranteed organic matter of 2 million units. How it works — in conversation with App2Top.ru Ruslan Voronetsky, Business Development Director of A4 Group of companies, who manages the blogger’s non-YouTube businesses, as well as Nikolay Voronkovich, CEO of RedTower publishing house, told.
Interview

“Our passing CPI is at the level of 0.20-0.25$”: Flime about the development of hyper-casual games

Flime is a young company developing instant and hyper-casual games from Belarus. In the two years since its foundation, together with Gismart, it has managed to mark five successful releases. Two of them have managed to get a total of 45 million downloads since August alone. We talked about their creation and internal processes with the co-founder of the company Artem Legonkov.