Interview

Interview

“Indie, in order to survive, it is necessary to realize maximum possibilities”: interview with the author of Slash Arena about launching a WebGL game on mobile, web and PC at once

In August last year, independent developer Alexander Simakhin released the Slash Arena MMO game he made alone as a WebGL application on social networks. Today, August 3, 2017, the game was released on Steam in early access. App2Top.ru I asked Alexander about the fate of the project and whether it is now possible to create games alone and earn money from it.