Interview

Interview

PlayDeck: “For Telegram games, the ARPPU is usually around $40- $60, and the percentage of payers can reach 5%”

There is little talk about games in the Telegram messenger. We decided to fix the situation by talking with Daria Novikova, product director at PlayDeck startup. The latter launched a gaming marketplace for Telegram. In a conversation with Daria, we touched on topics such as user engagement, earnings from leading projects, monetization and, of course, PlayDeck itself.
Interview

Playkot about the new game: “Spring Valley will earn $400 thousand in June. By the end of the year, the game will generate $1 million per month”

In mid-May, Playkot hosted the global launch of its new Spring Valley game. By June, its business metrics had reached excellent values: the percentage of those paying was 7.7%, and the retention of the first day for organics was 41%. We talked about the history of Spring Valley and the specifics of its development with the producers of the game — Evgeny Smirnov and Konstantin Popov.
Interview

Samustai on porting, optimization and marketing: “In the release month, Titan Chaser earned €20 thousand on consoles”

The other day on App2Top.ru there was a live broadcast with Anton Vinogradov, co—founder of the Samustai studio, which is engaged in porting indie titles to the console and publishing them. We talked in detail about the process of transferring games, optimization and the difficulties of working with different platforms. They also touched upon business processes, including revenue distribution, features of console marketing and sales.
Interview

Flazm about Time Loader, indie development and publishers: “Not everyone passes the Valley of death”

The other day App2Top.ru conducted a live broadcast with AlexeyFlazmDavydov, an indie developer and head of the studio of the same name. We talked in detail about the development of the Time Loader physical puzzle, the mechanics of the game and the difficulties encountered in the process. They also discussed working with publishers, the modern indie scene and budgets.