Interview

Interview

“Over 80% of our audience is on Xbox,” says Pathea about the launch of Superball after six years of development

At the end of October, the cooperative multiplayer game Superball by the Chinese indie studio Pathea Games was released. The studio is best known for their life simulation hit, My Time at Portia. The project took a long time to reach a full release and is still experiencing difficulties. We spoke with Yao Liu, one of the key developers of Superball, about the project’s journey and the hopes of its developers.
Interview

“First comes the love for Counter-Strike and competitions, then love for mom and everything else,” said Artem Klin about the story of launching the RUNCASE platform for selling cases

In light of the recent developments surrounding the decline of the skins market for Counter-Strike 2, we decided to delve deeper into the topic to understand how businesses operate in this niche. We talked to Artem Klin, CEO of the platform RUNCASE, which specializes in creating cases for “Counter-Strike.” We asked him about how his company generates revenue and whether there’s any growth.
Premium Interview

“We are developing a session-based role-playing MMO, whose key value is an exciting adventure for one or 2-5 players,” say top management of Sineus about their key project and publishing

In an interview with App2Top, the top executives of the media franchise — Roman Goroshkin, Alexander Minkin, and Yaropolk Rash — discussed in detail the upcoming MMORPG “Sineus“, their immediate plans for its development, and the unique aspects of working at Sineus Publishing, a publishing and label company aspiring to achieve the gaming equivalent of Blumhouse Productions.
Interview

“Up until the age of 30, I never looked at game development as a business,” Dmitry Morozov from Rightsoft Labs on his journey in the industry

We’re launching a new interview format — extensive personal stories. We begin with a conversation with Dmitry Morozov, who has been in the industry for over 25 years. He co-founded Panzar and worked on games like “Vangers,” “Perimeter,” “Dungeon Cleaners,” and “Fight Club.” Currently, he is the co-founder and creative director of the Cyprus-based studio Rightsoft Labs, which recently released the mobile battler Mech vs. Aliens. We talked to Dmitry about how funding for development…
Interview

“We are considering the development of alternative authentication methods,” said Astrum Entertainment about their launcher Astrum Play and VK Play login

On Monday, March 3rd, Astrum Entertainment unveiled the beta version of their proprietary launcher — Astrum Play. The company positions it as a gaming platform of its own development. App2Top spoke with Sergey Efremov, Chief Operating Officer of Astrum Entertainment, about the reasons behind the service’s launch and its immediate future.
Interview

“We were looking for a media asset that would seamlessly integrate into our new gaming holding,” Vasiliy Ovchinnikov on the acquisition of “Kanobu” with “Igromania” and the goals of “IFSI”

This morning, February 28, it was officially announced that ownership of two popular Russian gaming resources has changed hands. Media manager Gadji Makhtiev transferred the general management of “Kanobu” and “Igromania” to Vasily Ovchinnikov, co-founder of the Organization for the Development of the Video Game Industry (RVI). The App2Top editorial team discussed the deal with him.
Interview

“The project is capable of paying off and generating profit even solely in the CIS market,” says the firm “1C” about the mobile game based on “Three Heroes”

In January, the company “1С” (not to be confused with 1C Game Studios) released the mobile battler “The Three Heroes: Adventure Arena,” created with the support of the animation studio “Melnitsa” and the Internet Development Institute (IRI). The editorial team of App2Top spoke with Timur Musin, the project manager, about the game’s history and development plans.
Interview

“Buka” has prepared commentary on the law regulating the Russian gaming industry

Recently, “Buka” presented a list of amendments and recommendations for the draft law “On the Activities of Developing and Distributing Video Games in the Russian Federation,” which was submitted for consideration to the State Duma on December 12 by a group of deputies and senators led by Anton Gorelkin. The App2Top editorial team spoke with Alexander Tebuev, CEO of “Buka,” about why the company prepared comments and whether they will be considered by lawmakers.