The turnover of the gaming market in Russia will double in the next five years — from $2.2 billion to $4.8 billion By 2022, the gaming sector will overtake TV advertising in revenue and come in third place in the revenue structure of the Russian media and entertainment industry. This is stated in the study “World Entertainment and Media Review: Forecast for 2018-2022” by PwC consulting company.

According to the report, the gaming market in Russia will develop primarily thanks to casual and social games. The revenue of this sub-segment in 2017 amounted to $1.4 billion. Analysts suggest that by 2022, casual and social titles will generate $3.8 billion.

Video games, VR and esports on the scale of the Russian entertainment market

Video games will make up 14.5% of the total volume of the Russian entertainment and media industry, which will grow by 37.5% from $24 billion to $33 billion in the five-year term.

Growth of the media and entertainment industry in Russia from 2017 to 2022, PwC
PwC also predicts a noticeable growth in such segments of the entertainment market as virtual reality and esports.

According to analysts, VR-sphere revenues in By 2022, Russia will rise eight times — from $22 million to $178 million, and the local market of esports competitions will triple — from $ 10 million to $ 32 million.

Although the VR and esports segments promise to grow rapidly, their share in the entertainment industry in Russia will remain insignificant. The projected revenues of virtual reality will amount to only 0.5% of the total turnover, and esports will have even less — less than 0.1%.

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