Industry

Industry

$350 million on Minecraft Content and Millions on Roblox Games: How Companies Build Metaverses

Today, the concept of metaverses in the gaming industry is becoming increasingly popular. Microsoft reported that the authors of content for Minecraft have already earned over $350 million on it. And individual game developers for Roblox earn hundreds of thousands and even millions of dollars a year. We tell you what metaverses are and why developers are actively investing in them.
Industry

Sony’s New Patents: Expert Help, Adaptive Complexity and Personal AI Assistant

Sony continues to actively develop ideas that, in theory, can facilitate the passage of even the most complex and demanding games. The corresponding patents of the company speak about the movement in this direction. Among them is an expert assistance system, difficulty adjustment based on machine learning, as well as an AI assistant for passing certain sections of the game.Demon’s Souls (2020)
Industry

Details and chronology of the conflict around The Sinking City from the new investigation

In the conflict between the studio Frogwares and the publisher Nacon, which began after the release of The Sinking City, new details have emerged. Relations between the companies began to deteriorate even at the development stage. The key problems are a lack of trust and communication, a dispute over money from an exclusive deal with EGS, unpaid royalties, as well as a secretly developed port for the Nintendo Switch.The investigation was published on April 20…
Industry

IO Interactive has opened a third studio and announced plans to publish third-party games

IO Interactive shared its plans for the development of the company. She has already opened the third studio in a row, which will help them, among other things, in working on an unannounced project on a new IP. In addition, the authors of the Hitman series have announced their intention to engage in publishing.This was announced by the CEO of IO Interactive Hakan Abrak (Hakan Abrak) in an interview with the publication GamesIndustry.biz .
Industry

Tim Sweeney on the multimillion-dollar losses of Epic Games Store: “This is not a loss of money, but an investment in business”

Epic Games is losing hundreds of millions of dollars on its own store. Over the past two years, Epic Games Store losses have reached $454 million, and by the end of 2021, they may even amount to about $ 600 million. But Tim Sweeney is sure there is nothing wrong with that. He calls the losses “fantastic investments” and believes that such a strategy will prove itself well in the future.