Loot boxes are the most unpopular business model for games. But she also has adherents. This is stated in the report of the annual Game Developer Conference. According to him, 1 out of 10 developers is ready to monetize their title by selling loot boxes.

Despite the controversial reputation, the loot boxes have defenders. “This is an acceptable way of monetization as long as it does not break the game balance. We need to learn how to work with this tool,” the opinion of one of the respondents is quoted in the study.

The GDC survey also showed a picture of gaming monetization preferences.

What monetization model(s) will you use in your next game? GDC
Digital sales have become the most common form of gaming monetization.

They were chosen by 49% of respondents. 39% were in favor of fritupley. Then there are paid DLC, sale of game items and other forms of earnings.

The study involved more than 4.5 thousand video game creators who have visited GDC over the past 3 years.

Geography of GDC survey participants:

  • 63% North America;
  • 22% Europe;
  • 8% Asia;
  • 3% South America and New Zealand.

More data on the state of the international gaming industry can be found in the GDC report.

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