In 2017, the rating of games with the most massive online on Steam was replenished with only one new title — the “royal battle” of PLAYERUNKNOWN’S BATTLEGROUNDS from Bluehole Studios.

This is reported by the analytical service GitHyp. The company has prepared a rating of the popularity of games on the Steam platform, based on the peak values of online gaming on Steam for each title in 2017.

Top 10 Steam games with the largest online in 2017 according to GitHyp:

  1. PlayerUnknown’s Battlegrounds — peak online 3 million players (new)
  2. Dota 2 — Online peak of 1 million players (#1 in 2016)
  3. Counter-Strike: Global Offensive — peak online 815 thousand players (#2 in 2016)
  4. Payday 2 — peak online 248 thousand players (#34 in 2016)
  5. Grand Theft Auto V — peak online 171 thousand players (#6 in 2016)
  6. H1Z1 – peak online 150 thousand players (#39 in 2016)
  7. Warframe – online peak of 121 thousand players (#17 in 2016)
  8. ARK: Survival – peak online 100 thousand players (#14 in 2016)
  9. Tom Clancy’s Siege – peak online 100 thousand players (#36 in 2016)
  10. Path of Exile – peak online 98 thousand players (#31 in 2016)

The success of PUBG somewhat overshadowed the achievements of another title. Cooperative shooter Payday 2 from Swedish developers from Starbreeze Studios and Overkill Software last year rose in the GitHyp ranking by 30 positions.

The popularity of Payday 2 has grown dramatically after the creators distributed 5 million copies for free in June of this year. As a result, at the end of this year, the average online Payday 2 was 32 thousand players per hour — three times higher than a year ago.

2017 was also remembered for the high-profile failures of a number of projects. The role-playing MMO action Conan Exiles immediately after its release took 1st place in Twitch streams and rose to 6th place in the ranking of the most played titles on Steam, but over the next 4 months lost 97% of players.

A similar fate befell Ubisoft‘s multiplayer slasher For Honor — after a strong start in the first two weeks, the game lost more than half of the audience, and after 4 months 95% of gamers left the project.

The promising “heroic” shooter LawBreakers from the creator of the Gears of War series Cliff Bleszhinski also failed. The game started in August with a rather modest figure of 7.5 thousand players at the peak of online, and by the end of the year it had fallen to 50 people.

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