Business August 9, 2019 Do Florence and Gorogoa publishers have problems? His parent company may be bankrupt Founded two years ago, Annapurna Interactive has very loudly declared itself in the niche of game art projects. She is the publisher of What Remains of Edith Finch, Flower and Gorogoa. And she may have problems because of the parent company.
Numbers August 9, 2019 A Way Out has sold 2 million copies The experience of Electronic Arts in working with indie developers can be called successful so far. The experimental narrative game A Way Out by Josef Fares has been sold more than two million times.
Industry August 9, 2019 Destiny 2 on PC will be a Steam exclusive The story of Destiny 2 sounds more and more interesting. Bungie announces that its project will be completely removed from the service Battle.net . On PC, the game will appear exclusively on Steam.
Industry August 9, 2019 Rumor: Activision Blizzard is no longer interested in developing StarCraft It sounds crazy, but the StarCraft franchise seems to be less and less interested in Activision Blizzard. This can be judged by the latest financial report from the publisher.
Industry August 8, 2019 Over the past year, 18% of games have received the label “Contains in-game purchases” from the rating commission Since April last year, the Entertainment Software Rating Commission (ESRB) has been labeling games with in-game purchases. This marking was received by 18% of all physical games that passed through the ESRB during this time.
Industry August 8, 2019 In console games from Sony, Microsoft and Nintendo will indicate the chance of dropping a drop from the loot boxes In new games for PS4, Xbox One and Nintendo Switch, the chance of items falling out of loot boxes will always be indicated. Console games that violate this rule will simply not be published.
Development August 8, 2019 Valve has completely redesigned the rating selection of matches in Dota 2 Dota 2 had two problems with matchmaking: it did not give players an incentive to play in a team and could not balance teams by roles. A recent update has solved both.
Analytics August 8, 2019 The Japanese mobile games market has grown to $13.3 billion The turnover of the mobile games market in Japan in 2018 rose to $13.3 billion. But its growth rate is decreasing.
Industry August 7, 2019 Steam banned the postponement of release dates without Valve’s approval Valve stopped juggling release dates on Steam. Now game developers will not be able to postpone the release of the game in the store without Valve’s approval.
Vacancies August 7, 2019 Vacancies of the week: August 7 Wanted: Publishing manager at Voodoo, technical support specialist at MyTona, 3D environment artist at Pixonic.
Investments and transactions August 7, 2019 NetEase invests $725 million in Shanghai Esports Park An esports park will be built in Shanghai, including a stadium for tournaments. NetEase will invest $725 million dollars in the project.
Industry August 7, 2019 Loot boxes will disappear from Rocket League By the end of this year, Psyonix studio will change the monetization in Rocket League. Loot boxes with a random reward will be removed from the game.
Industry August 7, 2019 Unity Live Help, a service for private engine training classes, has been launched The creators of Unity have introduced a new platform — Unity Live Help. Within its framework, industry experts will be able to train game developers.
Industry August 6, 2019 Sales of Civilization VI reached 5.5 million copies in three years The number of copies sold of Sid Meier’s Civilization VI has reached 5.5 million. It is significantly ahead of the sales rate of other games in the series.
Analytics August 6, 2019 Culinary Time Managers – Niche Analysis from Social Quantum Alexander Bezobrazov, Marketing Director of Social Quantum, reveals how to understand how promising a particular genre is, using the example of culinary time managers.
Industry August 6, 2019 Sony may move PS production from China for the sake of avoiding the American tax Sony has found another way to avoid high US tariffs on Chinese electronics. The method is obvious: the Japanese giant is thinking about transferring production from China to another country.
Money August 6, 2019 The appearance of the battle pass in Clash Royale increased the weekly revenue of the game by 178% In July, Supercell updated Clash Royale. The game has a new monetization tool — battle pass. Thanks to him, the weekly revenue of the game jumped from $ 4.8 million to $ 13.2 million.
Industry August 6, 2019 Shares of EA and other game publishers fell after Trump’s statement about the connection between video games and mass shootings The reason for mass shootings is again being sought in video games. This time, US President Donald Trump saw a connection between the games and two terrorist acts in the country. After that, the shares of the largest game publishers sank sharply.
Industry August 6, 2019 Epic Games: Massive Threats to Ooblets Creators are a Wake—up call for the Entire Industry In the situation with the harassment of the authors of Ooblets, the creators of Epic Games Store did not stand aside. They defended the Glumberland studio and at the same time noted an “alarming trend”.
Marketing August 6, 2019 Captain Evidence Recommends: Voodoo’s Experience in hyper-casual advertising Monetization Sim He, head of the publisher department at Mintegral, talks about how Voodoo monetizes its hyper-casual with the help of effective mobile advertising. App2Top.ru gives an excerpt from the Pocket Gamer material.