All publications of the author

Interview

“Over 80% of our audience is on Xbox,” says Pathea about the launch of Superball after six years of development

At the end of October, the cooperative multiplayer game Superball by the Chinese indie studio Pathea Games was released. The studio is best known for their life simulation hit, My Time at Portia. The project took a long time to reach a full release and is still experiencing difficulties. We spoke with Yao Liu, one of the key developers of Superball, about the project’s journey and the hopes of its developers.
Interview

“First comes the love for Counter-Strike and competitions, then love for mom and everything else,” said Artem Klin about the story of launching the RUNCASE platform for selling cases

In light of the recent developments surrounding the decline of the skins market for Counter-Strike 2, we decided to delve deeper into the topic to understand how businesses operate in this niche. We talked to Artem Klin, CEO of the platform RUNCASE, which specializes in creating cases for “Counter-Strike.” We asked him about how his company generates revenue and whether there’s any growth.