Other April 9, 2013 Heyzap introduced calculations in Bitcoins The mobile social gaming platform Heyzap has announced that it has added an option to its payment system that allows accepting payments and making payments in the virtual currency Bitcoins.
Other April 8, 2013 Kabam invests $50 million in Japanese developers Kabam has created a $50 million fund designed to help Japanese developers enter the Western market. Why is it an American company and Japanese developers, the editors of App2Top understood.
Other April 8, 2013 China to bring $1.3 billion to mobile developers in 2013 The revenue of the mobile gaming industry in China by the end of 2013 will be about $ 1.3 billion, according to CocoaChina. However, this will not make it easier for Western companies to work on it.
Other April 8, 2013 Jolla has released the Sailfish SDK installer The Finnish company Jolla, which develops the mobile OC Sailfish, the heiress of MeeGo, has announced the release of its SDK installers for Windows, OS X and Linux.
Other April 8, 2013 Video interview with Flurry Richard Firminger, Managing Director of Flurry, Europe, told the editorial board of App2Top about marketing in the mobile gaming industry. The interview was conducted in English as part of the Winter Nights conference.
Other April 8, 2013 The main news and materials of the last week (01.04 – 05.04) Rovio talked about how much she earns per year; Facebook presented its own firmware and smartphone; DeNA shared the secrets of competent PvP; and we interviewed Marmalade and Herocraft.
Industry April 8, 2013 AppGratis app has been removed from the App Store Apple has withdrawn the AppGratis app from the App Store, which informs about free programs and iTunes sales.
Other April 5, 2013 comScore counts iPhone users in the US comScore reported that about 133.7 million Americans have smartphones, of which 38.9% prefer the iPhone.
Other April 5, 2013 A game developer in the USA receives $84,000 a year The average annual salary of an American game developer at the end of 2012 was $84 thousand, Game Developer reports in the April issue based on the results of its own survey. This is almost $3 thousand more than in 2011.
Industry April 5, 2013 Brainbow Games invested $1.2 million London-based startup Brainbow Games has received investments worth $ 1.2 million, which will be directed to the development of mobile educational games of the new generation.
Games April 5, 2013 Puzzle & Dragons Gameplay Analysis Mikhail Katkoff analyzed in detail the mechanics of Puzzle & Dragons, the highest-grossing game in the world, earning up to $86 million per month in the Japanese market alone.
Other April 5, 2013 Video interview with Wooga Sebastian Kriese, Wooga’s Strategic Partnership manager, told us how to port the game from Facebook to the mobile platform and which monetization scheme to choose. The interview was conducted in English as part of the Winter Nights conference.
Industry April 5, 2013 Frozen Synapse will appear on iPad Mode 7 studio has announced that in May it will release the popular turn-based tactical game Frozen Synapse on the iPad.
Industry April 4, 2013 Facebook focuses on Android Facebook Home Android firmware is about to be launched, which will allow the Facebook social network to be integrated as deeply as possible into Google’s operating system. Mark Zuckerberg has announced the imminent launch of the Facebook Home Android firmware.
Other April 4, 2013 By 2017, every second device will be running on Android Gartner has presented its forecast for the development of the mobile device market for 2017. These data go against the figures prepared by IDC specialists.
Industry April 4, 2013 Angry Birds Friends will appear on mobile platforms Rovio has announced its plans to move Angry Birds Friends from Facebook to the iOS and Android mobile platforms.
Other April 4, 2013 The author of Doom became the lead designer of PlayFirst Tom Hall, one of the creators of Wolfenstein 3D and Doom, joined the PlayFirst team, the authors of Diner Dash.
Other April 4, 2013 Cooperation with Microsoft is a success story The Russian developer of casual games Realore today wants to talk about its successful cooperation with Microsoft and the experience of releasing games on Windows 8.