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Games

A new marketing strategy brought Rust to the top and allowed her to set a record online on Twitch

During the New Year holidays, the Rust survival simulator, released back in December 2013, updated several of its own records at once. Firstly, the peak online gaming on Twitch has surpassed the mark of 1 million viewers. Secondly, the number of simultaneous players on Steam has exceeded 240 thousand.The developers announced about overcoming the milestone of 1 million simultaneous viewers on Twitch on January 3.
Games

Survival Hunter Games: American Archer gained 1 million installs in AppGallery in 5 months

The number of new installations of Survival Hunter Games: American Archer in AppGallery has reached 1 million in five months. We talked with the Russian representative of the store and found out how unique this result is for the site, as well as which other games have achieved similar indicators.To achieve such results in a few months, the game from Aeria Canada studio was helped by a direct partnership with AppGallery.
Industry

Raw Fury Publishing Contract evaluation by industry expert Simon Carless

A sample of the publishing contract published by Raw Fury last week caused a great resonance among industry workers. In his blog on Gamasutra, gaming expert Simon Carless analyzed its main conditions, and also talked about the pros and cons of the contract with the publisher.About the author: Simon Carless is a former game designer who worked at Atari and Eidos Interactive, as well as the founder of the GameDiscoverCo platform, which advises publishers and…
Law

In the USA, a bill has been passed that provides for criminal punishment for illegal streaming

New changes in American legislation are designed to toughen penalties for illegal streaming of content (including video games). Now violators can face up to 10 years in prison. Against this background, many began to worry that streamers would face criminal prosecution.This became known from the new amendments to the Law on Consolidated Appropriations for 2021, which provides government funding for federal projects and institutions.
Industry

34% of British teenagers started buying loot boxes from the age of 13. Some families had to mortgage their homes

More than a third of teenagers and young people in the UK start buying loot boxes at the age of 13. Many of them spend their parents’ money without permission. In some cases, children’s gambling addiction drives their families into debt and forces them to mortgage property.In recent years, more and more organizations in the UK have been paying attention to the problem of loot boxes and their accessibility for children and adolescents.