Industry October 8, 2013 The price of a loyal user was a record $1.90 The arrival of big brands on the mobile market and their marketing experiments have raised the cost of users to a record value.
Other October 8, 2013 Amiga games will be released on iOS with Apple controller support Amiga Games will release a large number of iconic retro video games on iOS devices. This is reported by iMore.
Other October 8, 2013 GameSalad and Amazon Simplify Publishing Kindle Fire Games San Francisco-based GameSalad has signed a contract with Amazon. As part of the cooperation, the company will offer the tools necessary for publishing indie games on Kindle Fire tablets. This is reported by the Venturebeat portal.
Other October 8, 2013 ARPU or “A few tenths of a dollar” With the kind permission of Alexey Pontyakov, mobile Games analyst Mail.Ru Group, we will repost with habrahabr.ru his material is about how to correctly calculate the average revenue from the user.
Blogs October 8, 2013 Exclusive: Clickky about mobile app promotion About the difficulties of promoting mobile games and the importance of ratings in the App Store in his article on App2Top.ru Galina Divakova, a project manager at the Cliskky company, told us.
Other October 8, 2013 Clash of Clans was released on Android Yesterday on Google Play, a year and a half after the release on the App Store, one of the main gaming phenomena of last year appeared – the Finnish PvP builder Clash of Clans.
Other October 7, 2013 White Nights 2013: Interview with Rovio At the White Nights: Mobile Games Conference, we interviewed the producer of Rovio Stars, the publishing division of Rovio, Anastasios Katapodis
Other October 7, 2013 Ten Principles of Game Design (part One) Dan Taylor, who participated in the development of Killzone, Medal of Honor and Max Payne 3, on the pages of Gamasutra spoke about the main ten principles of game design.
Other October 7, 2013 Havok presented the first mobile project The first mobile game made on the Project Anarchy engine from Havok has been released on Google Play.
Other October 7, 2013 The main thing for the week (30.09 – 04.10) The first details about Cut the Rope 2, the introduction of deep links and new DeNA credit cards are in our digest for last week.
Other October 7, 2013 Kabam has focused its attention on mobile games Kabam is going to close its browser title Imperium: Galactic Wars, which will lead to the dismissal of 23 employees of the studio located in Austin, Texas. The company intends to focus on mobile applications.
Other October 7, 2013 Korean giant Gamevil to buy Com2us Gamevil has announced its intention to acquire Korean publisher and developer Com2us. This deal has already been dubbed the most important step towards the consolidation of the region.
Other October 7, 2013 Adways: The Japanese market has changed a lot in the last 12 months What is PuzDra Shock, why did the Japanese start developing native applications, and DeNA and GREE are no longer the main ones in the market of games of the Land of the Rising Sun?
Other October 7, 2013 Disney has announced a new Star Wars mobile game Last Friday, Disney announced that Star Wars: Tiny Death Star is in development. Its creation is being done by the authors of Tiny Tower and Pocket Trains – the NimbleBit studio.
Other October 7, 2013 Movies with augmented reality. On October 10, the App movie is released, which we are recommended to watch with a phone, having previously downloaded a special application there. The idea is interesting, let’s look at the implementation.
Other October 4, 2013 Putting things in order in the closet together with Wardi Wardi releases a mobile application that helps users decide what to wear in the morning faster and easier, having the entire wardrobe at hand.
Industry October 4, 2013 Plants vs. Zombies 2 released on Android Just a couple of days after EA was accused of receiving a reward from Apple for delaying the release of the Android version of Plans vs. Zombies 2, the company launched the game on the Google mobile platform.