Industry January 16, 2014 Agawi has turned banner ads into demos Agawi has introduced the AppGlimpse streaming service, which transforms mobile advertising into trial versions of games.
Industry January 16, 2014 Difficult times have come for Ouya Today it became known about two difficult events for a startup at once: its vice president for product development left Ouya, and the company that created games for the platform closed.
Other January 16, 2014 Mobile Present – Console Future How much does it cost to develop a console game, why they don’t pay off, and also once again about why free-to-play (whether we want it or not) is the future, in our material.
Industry January 16, 2014 The mobile release of Final Fantasy VI took place Square Enix breaks traditions. The company published the sixth part of Final Fantasy on Google Play before the release on the App Store.
Other January 16, 2014 Infographics: US gaming market results for 2013 from SuperData According to the results of last year, digital sales of games in the United States went twice ahead of retail, according to SuperData.
Industry January 16, 2014 A clone of Clash of Clans based on Attack on Titan is in development Counting clones of Clash of Clans is pointless now. They come out on mobile markets almost every day. However, it makes sense to take a closer look at some of them.
Industry January 15, 2014 New details about Winter Nights 2014 The upcoming conference will feature presentations by Apple iOS 7, King, Gameloft, DeNA, Rovio, Warner Bros. and many others. Also, 1 million rubles will be raffled among game developers.
Industry January 15, 2014 41% of Android developers finish their apps in one month The average application development time for iOS and WP platforms is longer than for Android, experts from Evans Data assure in the latest report.
Industry January 15, 2014 Revenues from mobile and online games in 2017 will amount to $60 billion Thanks to the growth of the mobile and online games market, the total revenue of the gaming industry could reach a shocking $100 billion in three years, according to Digi-Capital.
Industry January 15, 2014 Nonstop Games will release Heroes of Honor this week The Finnish-Singaporean studio, founded by immigrants from Wooga and Nokia and raised $2.9 million last spring, is launching a hexagonal online RTS for iOS this week.
Industry January 15, 2014 The German mobile games market generated $595 million last year The German market is the largest in Europe, Newzoo reported. In 2013, its gamers spent $4.1 billion on games, $595 million of which fell on the mobile sector.
Industry January 15, 2014 Turks spoil ratings of hit games on Google Play Due to the specifics of one of the Google Play algorithms, Turkish users massively give one star to good applications, while leaving a positive review.
Industry January 14, 2014 Mega Jump 2 is ready to jump Get Set Games has launched Mega Jump 2. The continuation of the legendary arcade is already available in New Zealand. On January 16, there will be a worldwide release in the App Store.
Industry January 14, 2014 Slayin 2.0 will double the number of characters Pixel Licker Games company is going to reboot its Slayin project in the near future.
Industry January 14, 2014 EA will publish its games in China using PopCap China Starting from the 2014 fiscal year, which will begin only next April, EA plans to launch all its mobile titles in China through one of its external companies – PopCap China.
Industry January 14, 2014 Flurry: launching mobile games in 2013 became much more frequent The average number of gaming sessions per mobile device increased by 66% over the year, according to Flurry analysts. However, in terms of growth rates, they have seriously lagged behind the dynamics of the market as a whole.
Other January 14, 2014 Final mini-interviews Before the New Year, we interviewed our industry colleagues about what, in their opinion, happened to the market and to them this year. This article contains all fifteen mini-interviews that we managed to get before and after the holidays.
Other January 13, 2014 What should you learn from the developers of Candy Crush Saga? At the moment, Candy Crush Saga tops the box office tops in 50 countries. What should mobile developers who want to achieve comparable success take into account, the HasOffers strategist told.