Development

The designer of Pillars of Eternity II about the development of the sequel and the anger of fans

Creating a sequel to Pillars of Eternity was a difficult task – every bold step taken by developers from Obsidian Entertainment was accompanied by doubts, and whether the changes would alienate fans. For some fans of the game, the final product really caused anger. Josh Sawyer, a member of the development team, showed with concrete examples why the authors were forced to make this or that decision.
Conferences

Contest: ask a question about publishing and win a ticket to White Nights

One of the main problems of small and novice gaming teams is finding and establishing relationships with a major publisher. Companies such as G5 Entertainment, MyGamez, NetEase, Wargaming and Creative Mobile will discuss how they should be built at Finnish Game Day. Come up with a question for them on the topic of publishing. Two authors of the best questions will receive a premium ticket to the White Nights conference.