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Industry February 6, 2013

Unity will support Black Berry 10

Unity Technologies has announced that support for Black Berry 10 OS will be added to its engine SDK very soon.
Other February 5, 2013

Who is better monetized: Rage of Bahamut or Clash of Clans?

Kwalee conducted a study of 13 of the most successful iOS games and found out whose approach to monetization is better. Looking ahead: the conclusions were, to put it mildly, unexpected.
Industry February 5, 2013

There will be asynchronous multiplayer in Real Racing 3

FireMonkeys has announced the introduction of an improved “ghost mode” in its yet-to-be-released project. Now it will be possible to compete on the track independently with record results of the standings. 
Other February 5, 2013

Kabam will release a game based on “Fast and Furious 6”

The authors of Kingdoms of Camelot “stay” with Hollywood. Following the creation of a mobile game based on “The Hobbit”, they took up the publication of a game adaptation of the upcoming “Fast and Furious” (well, you know, cars, guns, Vin Diesel).
Industry February 5, 2013

Temple Run in Oz

Imangi Studio continues to cooperate with Disney. On February 27, the release of a special version of the runner Temple Run: Oz the Great and Powerful, timed to coincide with the premiere of a feature film based on the famous book by Frank Baum, is scheduled.
Industry February 5, 2013

Google changes the payment scheme

Now you will have to wait longer for the money earned on Google Play. The search giant announced an increase in the payout window from two days after the end of the month to fifteen. 
Other February 5, 2013

Kongregate has created an investment fund for mobile developers

While Mark Pincus’ company is losing employees, other companies are picking them up. The gaming portal Kongregate has invited the former CEO of Zynga to head an investment fund for mobile developers. 
Other February 4, 2013

In mobile games, quantity is more important than quality

Why the amount of content in mobile games is much more important than its quality, using the example of Rage of Bahamut, the editor of Inside Mobile Apps Kathleen De Vere (Kathleen De Vere) argues.  
Other February 4, 2013

The main news of the past week (28.01 – 01.02)

The most significant events of the mobile market last week: advertising on the App Store seriously rose in price in December, Google Play revenue doubled in the fourth quarter, the creators of Kingdoms of Camelot earned $180 million last year. Read about this and much more below. 
Industry February 4, 2013

Apple introduces registration on AppStore.com

Apple is adding new functionality for developers of “apple” content: each application will soon have a direct beautiful link to the domain AppStore.com .
Industry February 4, 2013

Android 5.0 has appeared on the horizon

According to rumors, Android OS developers will offer consumers another “dessert” very soon. The other day there were reports of a leak of a Qualcomm presentation, in which it is mentioned several times that Key Lime Pie will be released this spring.
Statistics February 4, 2013

Distimo has found out the sensitivity of the app’s profit to its price

The decline in the cost of iPhone applications led to a 95% increase in their total revenues during the Christmas season in the first three days of sales. iPad programs were less sensitive to discounts. Income from them after lowering the price tag increased by only 51%. 
Other February 4, 2013

XAPPR Gun – a gun for mobile phones

Even the NES had its own gun. We used it to shoot ducks. Twenty years have passed. Now, as it turned out, mobile gamers can also get a gaming gun.
Statistics February 1, 2013

Subscription brings in more money than advertising and IAP

Developers prefer to use advertising when it comes to monetization of applications, but subscription brings in the most money, the analytical company Vision Mobile reports in its latest study.
Industry February 1, 2013

Paradox announced a turn-based strategy for iOS and Android

The Swedish publisher, despite the cancellation of the mobile version of Hearts of Iron, is still going to strengthen its position on the App Store and Google Play. As it became known today, February 1, Paradox is developing a wargame about the battles of naval ships. 
Other February 1, 2013

The creators of OpenFeint have launched a new service

Peter Relan, one of the founders of OpenFeint, has launched beta testing of the OpenKit platform, designed to “equip” mobile games with cloud data storage, a multiplatform results table and integration with social networks.
Other February 1, 2013

Former Google Director joined PlayHaven Team

The startup PlayHaven, which is engaged in the monetization of games, caught Charles Yim in its networks, who worked on the development of AdMob and was responsible for three years at Google for partnering with mobile application developers.  
Other February 1, 2013

Temple Run 2 downloaded 50 million times in 2 weeks

Imangi Studios has announced a new record in the mobile market: reaching the mark of 50 million downloads of one game in 14 days. Even Angry Birds can only dream about this performance.  
Other February 1, 2013

“The Simpsons” earned $23 million in the quarter

Judging by the figures given in Electronic Arts’ latest quarterly financial report, the company’s highest-grossing mobile game in the fourth quarter of 2012 was The Simpsons: Tapped Out for iOS, which brought in $23 million. 
Statistics January 31, 2013

Google Play revenue doubled in one quarter

App Annie has presented a large report on the dynamics of App Store and Google Play revenue for December 2012. Just below is a short version of it.
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