• Home
  • News
  • Analytics
  • Interview
  • WN Academy
Other projects WN Media Group:
  • WN Events Business events for the gaming industry
  • WN Academy Training for gaming industry professionals
  • WN Game Finder Games catalog for publishers & investors
  • WN Talents Recruiting platform for the gaming industry
  • WN Hub Communication platform for the gaming industry
  • Game World Observer B2B media about the gaming industry in English
  • Home
  • News
  • Analytics
  • Interview
  • WN Academy
  • Developer glossary
Other February 21, 2013

Rovio celebrates 1 billion views on YouTube

The Finnish company decided in an unexpected way to celebrate overcoming the mark of 1 billion views on its own YouTube channel.
Other February 21, 2013

Casual Connect Europe 2013: interview with Wooga

Wooga company talks about the growing up of casual players, its plans for midcore, the secrets of the success of mobile games and the future of the industry in our exclusive interview from Germany. 
Statistics February 21, 2013

Distimo: the mobile market is not for beginners

From August to January, Google Play revenues increased by 107%, during the same period only three new games managed to earn $ 1 million per week, new publishers are hardly entering the market – this and much more is reported in its new report by Distimo. 
Other February 21, 2013

Step-by-step tactical MMOG for mobile devices from SB Studio

SB Studio company announces the final stage of development of a massively multiplayer game for mobile devices called Tactical Clash.
Industry February 21, 2013

TestFlight came to Android

The free mobile app testing service has moved into beta for Android programs. 
Other February 21, 2013

How to create a game that will be played by millions?

Sebastian Kreise, Strategic Partnership Manager at Wooga, at the Winter Nights conference, told why Diamond Dash has won such success with users, and gave advice on using effective viral mechanics.
Other February 21, 2013

Revenues from IAP only on “tablets” will reach $3 billion

According to the forecasts of Juniper Research specialists, in 2016, users of tablet games will spend over $3 billion on IAP.
Industry February 20, 2013

The sequel to The Room – in the fall

The company Fireproof Games has announced that it is working on a sequel to The Room, “The best iPad game of 2012” according to Apple.
Other February 20, 2013

Ubuntu will appear on tablets

Canonical announced Ubuntu for “tablets”, and at the same time told in detail about its revolutionary features. 
Statistics February 20, 2013

There are more than 221 million iOS and Android gadgets in China

China is one step away from becoming the largest market for active iOS and Android devices in the world. The number of such gadgets in Russia is much smaller, which does not prevent our homeland from being in the top ten largest mobile device markets. 
Other February 20, 2013

Amazon Appstore is now available on App Annie

App Annie has started displaying statistics on the Amazon Appstore. Now, from the website of the American company, you can track the position of paid and free applications in this store. 
Other February 20, 2013

The secret to the success of Clash of Clans

Mikhail Katkoff, Supercell Product Manager, spoke at the Winter Nights conference. In his report, he shed light on the success story of Clash of Clans, told about the difficulties the team faced and what experience it gained in preparing the game for launch.
Statistics February 19, 2013

Users spent $9 billion on apps in 2012

Newzoo summed up the results of 2012. According to them, in total, smartphone and tablet users spent $9 billion in 2012. This is 32% more than a year earlier.
Other February 19, 2013

Puzzle & Dragons game earns from $54 to $75 million per month in Japan

The record-breaking performance of the game from GungHo demonstrated the extremely high potential of the mobile market, against which Supercell earnings seem to be far from the largest on iOS and Android.
Other February 19, 2013

Reflections based on Wanderer

The other day there was the release of Wanderer: War Song, a strange project that made us wonder why such games are still appearing on the mobile market. 
Other February 19, 2013

Gree and Yahoo! Japan decided to develop games together

Not the smallest companies in the Japanese market decided to combine their efforts in the field of development and management of social mobile projects, investing $ 2.1 million in a new company. 
Other February 19, 2013

Mobile app development for Android, iPhone: where to start?

Statistics February 18, 2013

Box office hits (18/02/2013)

The market has changed little in a week. The main box office hits on the American market of mobile games for iPhone, iPad and Google Play remain Clash of Clans, Candy Crush Saga, Minecraft and Rage of Bahamut.
Other February 18, 2013

Reasons for the popularity of card games

Even before the release of Rage of Bahamut, Cygames studio was confident in the success of the project on the market, but they, like many others, did not even guess about its future scale, underestimated the mechanics of collectible card mobile games. What is its secret, read below.
Other February 18, 2013

Mobile Games market: Nevosoft company review

On February 8-9, the Winter Nights: Mobile Games Conference was held in St. Petersburg, dedicated to the development and promotion of mobile games. It was attended by 600 people from 270 companies: developers, publishers and everyone who works in this industry.
Previous 1 … 1,025 1,026 1,027 1,028 1,029 … 1,117 Next

WN Talents
10 vacancies
ZiMAD
3 vacancies
RoasUp
2 vacancies
0xGames
0 vacancies
1
0 vacancies
101 Universe
0 vacancies
All vacancies Create resume Post a job
  • About
  • Advertising
  • WN Conference
  • User Agreement
© WN Media Group welcome@app2top.ru