“At first the publisher was Voodoo, but after a while we switched to Zplay”: the success story of Sharpen Blade
In March, Sharpen Blade was released on the hyper-casual games market. The development of a small Yakut team DAYLESS has gained 56 million installations in six months. We talked with the game designer of the project about how the project was created and why the studio chose Zplay as a partner instead of Voodoo. Kunnei Vinokurova.