All publications by tag «Steam»

Analytics

The presence of a translation can increase the number of vishlist on Steam by 50%

Localization is an important issue, especially for small developers with a limited budget. In addition, the list of key PC markets has changed a lot in recent years – for example, Russian is now among the four most popular languages on Steam. Gaming expert Simon Carless told how localization can affect sales, and what rules should be followed in this matter.At the beginning of his material, Carless draws attention to last year’s research by the…
Analytics

How do E3 and other exhibitions affect the visibility of games and the number of vishlist

Most often, developers present their games at summer exhibitions like E3 or their own events. In his new column, gaming expert Simon Carless told how such events affect the growth of the number of vishlist, and what percentage of them are converted into purchases.Carless notes that the following criteria will help to track the effectiveness of participation in a certain exhibition or other online event:
Law

A new class action lawsuit has been filed against Valve. The company is accused of exploiting publishers and buyers

Indie studio Wolfire Games, known for the action game about anthropomorphic animals Overgrowth, initiated an antitrust class action lawsuit against Valve. The reason was the dominant position of the company in the PC market. The creators of Steam are accused of the fact that the high commission of the store allegedly forces publishers to raise prices and invest less money in development.Overgrowth
Games

Online open beta of the Battle Royale Naraka: Bladepoint exceeded 140 thousand people

Developers are beginning to actively use the Playtest function on Steam. Chinese studio 24 Entertainment has launched an open beta of its debut game Naraka: Bladepoint using it. The Battle Royale with elements of Parkour has already been included in the list of the most popular Steam games, and its peak online exceeded 140 thousand people.24 Entertainment announced the launch of the Naraka: Bladepoint beta on April 23.
Analytics

The impact of large demos on the findability of games on Steam on the example of Loop Hero and The Riftbreaker

Developers often make demos for Steam short in order to give players only a basic idea of the project and mechanics. However, some almost do not limit users by time, allowing them to play trial versions for hours. Excellent examples are the demos of Loop Hero and The Riftbreaker, which showed the effectiveness of such a strategy and interested the hardcore audience even before the release.Loop Hero