All publications by tag «game design»
How is the game design and monetization of mobile games changing after the release of iOS 14.5
Apple’s new policy and the release of iOS 14.5 have already had a big impact on the mobile market. They affected not only advertising, but also affected game design and monetization. Joel Julkunen, Vice President of game analytics at GameRefinery, spoke about these trends.State of Survival
Game designer Laralyn McWilliams on permanent moves: “I burned my life on the altar of development”
Many developers often have to move from place to place, which in the end can greatly harm mental health. Experienced game designer Laralyn McWilliams (Laralyn McWilliams), known for MMO Free Realms, wrote a big thread about this problem. She told how it affects her personal life, and how moving leads to burnout.Laralyn McWilliams
Why Game companies should pay for the rights to Design documents, and what they can learn from cinema
Due to the length of the cycle of modern development, game designers manage to implement not so many ideas during their career. Ryan Sumo, CEO of the Squeaky Wheel indie studio, believes that the situation will improve if the gaming industry can adopt one practice from cinema. We are talking about the sale of options for design documents.Academia: School Simulator, one of the Squeaky Wheel games
Tutorial for a game designer from Belka Games: how to play, analyze and work correctly
With a look at what principles a game designer should adhere to in his work, — in his column on App2Top.ru shared Eduard Kumykov, the lead game designer of the Solitaire Cruise project from Belka Games (according to App Annie, she is now among the top 20 highest-grossing publishers in EMEA).
Case study: how the authors of Epic Mine with devtodev improved the conversion of the tutorial from 29% to 65%
Nikita Belchak, a game designer at Black Temple Studio, and Vasily Sabirov, a leading analyst and cofounder at devtodev, told how they managed to double the conversion of the Epic Mine tutorial.
6 tips on how to make a good tutorial in the game
Learning is an important part of any video game. It shows the players the basic mechanics and helps to immerse themselves in the process. But developing a convenient and useful tutorial can be a difficult task. The Game Career Guide resource has collected six recommendations that will help avoid common mistakes.
5 rules of game balance: analysis of cases from Rocket Jump
How to approach the balance of games correctly, — said Konstantin Sakhnov, director of the game department of Rocket Jump studio. As examples, he took cases, both from his own experience and from games such as World of Warcraft and Clash of Clans.