Game design

Game design

Why Game companies should pay for the rights to Design documents, and what they can learn from cinema

Due to the length of the cycle of modern development, game designers manage to implement not so many ideas during their career. Ryan Sumo, CEO of the Squeaky Wheel indie studio, believes that the situation will improve if the gaming industry can adopt one practice from cinema. We are talking about the sale of options for design documents.Academia: School Simulator, one of the Squeaky Wheel games
Game design

How Lilith Games transferred successful mechanics from the AFK Arena RPG to its Warpath strategy

Warpath is not the first strategy that successfully uses mechanics from games of other genres. However, her case is unique in that the developers from Lilith Games have moved the systems from their own mobile RPG AFK Arena to a new project almost unchanged. This allows you to evaluate which elements turned out to be the most successful in terms of monetization and user engagement.Game design expert Jeff Witt analyzed the mechanics of Warpath in…