Since 2012, the ratio of paid and free games released in the App Store has changed a lot: there are significantly more free-to-play games. But the number of premium releases has not decreased.

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In the third quarter of 2016, 92% of the total number of iOS games released were free games. Four years ago, the situation was different, – the Sensor Tower research company reports. 44% of iOS games released in the first quarter of 2012 were paid.

There are no fewer paid games – there are no more of them. If in 2012, five thousand paid and free products were released per quarter, then in 2016, on average, developers published the same 5 thousand paid games on the App Store every three months, but already more than 60 thousand free.

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In the USA, there is only one paid project in the box office gaming Top 100 App Store and Google Play – Minecraft. There are 34 paid projects in the Top 500 on the App Store, and 10 in Google Play (relevant on November 24).

Sources: Sensor Tower, App Annie

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