This is 65% more than in 2017.
Seriously CEO Andrew Stalbow directly links the studio’s growing revenues to the popularity of Best Fiends. Games of this line brought the developer in the amount of $ 175 million. Users have spent 400 million hours in them.
Stalbow also noted the popularity of short cartoons based on Best Fiends. They have collected a total of 20 million views.
CEO Seriously
With each new quarter, the Finnish studio Seriously manages to increase its income. In the fourth quarter, revenue from the company’s games amounted to $22.2 million, according to Pocket Gamer.
Also on the topic:
- The authors of Best Fiends have earned $100 million in three yearsSeriously conducted a softlonch of a new game on the Best Fiends franchise