On the official Twitter page of the SteamSpy service, which is led by the founder of the service Sergey Galenkin, two gaming tops have appeared. One shows the games that have lost the largest part of their active audience in two weeks since the release, and the second shows the games that, on the contrary, have acquired the largest number of online users in relation to the first day.
RWBY: Grimm Eclipse
The most interesting thing is that the leader in the fall of users was not the game No Man’s Sky at all.
It was bypassed by the slasher RWBY: Grimm Eclipse and the “walking game” Firewatch. Their so-called HypeFactor (the ratio of the number of one-time players of 1 day to online in two weeks) turned out to be higher.
The leader in recruiting active players was the Romance of the Three Kingdoms 13 strategy. In second place is the cartoon role-playing action Lost Castle, and the cult Factorio closes the top three in terms of the value of SupriseFactor (the ratio of the one-time number of players of 14 days in relation to 1 day) without five minutes.
These tops can also be called the tops of losers/leaders in user retention among Steam projects. While some projects have increased their base after the release, others could not take advantage of the available traffic and lost the audience.
When compiling the tops, Sergey took into account only those titles that were released in 2016 and had at least 700 one-time players on the day of release (in the first 24 hours of the game’s presence on Steam).
“[The tops], in isolation from the rest of the figures, show the games that the press and players praised before the release and the games that they praised after,” Galenkin commented on his publication in an interview with App2Top.ru .
But he also noted on Twitter that the data presented should not be considered particularly important. The fact is that some of the games from the HypeFactor top are short. They could have been bought and immediately passed. There was no need to return to them for users who expected or submitted to advertising / noise on the day of release.
This, for example, concerns the excellent Firewatch, as well as the top disappointments of ABZU and Hitman, which in fact were warmly welcomed by both the press and the players.
“The idea to make such a top was planted by Svyatoslav Cherkasov from Punch Club,” Galenkin also noted.