The expected turnover of the Chinese mobile cyber market in 2017 will exceed 45 billion yuan ($6.6 billion), an increase of 256% compared to 2016, equal to 13 billion yuan.
This is stated in the forecast of the research firm iResearch Global.
iResearch Global assumes that the mobile esports market in China will grow until 2019, reaching 73 billion yuan. ($10.7 billion).
Projected revenues of mobile esports in China until 2019
The expected amount includes revenue from the games themselves, ticket sales, related products, advertising revenue, crowdfunding fees and other financial sources somehow related to mobile esports.
The number of esports players and spectators of competitions on mobile platforms will increase to 253 million people in 2017. In comparison with 2016, the growth, the increase will be 58.5%.
The expected growth of the audience of players and viewers in China’s mobile esports until 2019
By 2019, 351 million people will be involved in China’s esports industry.
According to analysts, the strong growth of the audience and the market of virtual competitions in This is due to the promotion of popular game titles, covering a wide range of consumers.
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- Source: iResearch Global