The mobile hit from Supercell — Clash Royale — has collected $2.5 billion in the App Store and Google Play by its third anniversary. Every day, players spent an average of $2.3 million on the game.

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According to Sensor Tower, players from the USA are responsible for most of the cash flow in Clash Royale. They invested $750 million in the game, which is a third of all revenue in three years.

Players from other countries are far from American. So, German users turned out to be the second in terms of investments in Clash Royale — but they brought in $ 225 million, that is, 9% of revenue. Sensor Tower does not report how much the Clash Royale players from Russia brought.

Supercell earned $1.75 billion on Clash Royale. $375 million (30% of revenue) went to the App Store and Google Play sites. The total revenue of the game was distributed evenly between them.

It should be noted that in 2018 Clash Royale earned almost $ 600 million. This is $30 million more than another Supercell hit, Clash of Clans, earned in the same year.

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