Most of the amount came from Clash Royale.

Last year was successful for the Finnish company. In twelve months, users have left about $1.4 billion in Supercell games. According to the Sensor Tower analytical service, revenues between the company’s games were distributed as follows:

  • Clash Royale — $597 million;
  • Clash of Clans — $567 million;
  • Hay Day — $154 million;
  • Brawl Stars — $46 million;
  • Boom Beach — $42 million

Sensor Tower especially highlights the success of Brawl Stars, which was released three weeks before the end of the year, but overtook Boom Beach in revenue. Analysts of the service also noted that the earnings of the game in the first weeks since the release are comparable to the current earnings of Clash Royale. They admit that in the first 30 days the project is quite capable of earning $ 60 million.

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