The UK Gambling Commission touched on the topic of loot boxes in a report on gambling. But now she denies that loot boxes can cause gambling addiction in players.
What kind of report?
The report “Youth and Gambling 2018″ was released last week. It contains the results of a survey of 3,000 children aged 11 to 16 years.
For the first time, the Commission included questions concerning loot boxes in the questionnaire. In this regard, the media concluded that the Commission officially recognizes virtual boxes with random loot as a hidden form of gambling.
A representative of the Commission said that the conclusions of the media are erroneous. According to him, the survey did not use the term “gambling” in relation to loot boxes. The regulator included this issue in the list only because it wanted to collect as much data as possible on such a popular topic.
Nevertheless, a year ago, the Commission expressed concerns about the fact that the difference between loot boxes and gambling is becoming less noticeable.
What does the report say about loot boxes?
- Almost a third of the surveyed children open game loot boxes;
- 54% know that loot boxes can be bought for real;
- 31% bought them at their own expense or at the expense of parents and guardians;
- 15% know about sites where you can sell and buy skins;
- 3% participated in such transactions.
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