Distributions of mobile games are becoming more and more. Some blockbusters are several gigabytes in size. Presumably, Google plans to make it possible to play the novelty without waiting for all the files to be downloaded.
This is reported by XDA Developers. According to the publication, the company is working on a completely new file system for one of the future Android systems. Presumably, we are talking about the twelfth version, whose release will take place in 2021.
The new file system is called Incremental File System. The documentation found by the publication separately focuses on the fact that the system will allow “running large Android applications until their binary data and resources are finally downloaded to the device from the network, via USB, and so on.”
For example, if a user now wants to play a gigabyte-sized game, then he must first download it in its entirety. The new file system will allow you to run a game, for example, downloaded by 30%. The remaining 70% will be pumped out already during the first session.
But there is a nuance. Initially, the innovation was focused exclusively on developers. It was assumed that thanks to the new file system, it would be easier for developers to deploy applications to Android devices, as well as test them.
Despite this, the XDA Developers editorial office wants to believe that in a few years the players will be able to use the function. They say it will improve their experience with the platform.
Us in App2Top.ru also this scenario seems possible. However, if Google allows players to run games that are not fully loaded, then this will primarily be due not only to the desire to improve the players’ experience.
There is a direct relationship between the size of the application and the conversion to downloads. The new file system will partly change the situation. Users will know that they can launch the game without waiting for the installation of conditional 2-3 gigabytes. This means that they will be more willing to download large-volume games.
Note that in some stores on PC, as well as on consoles, similar functionality has been implemented for a long time: the user is allowed to start the game before its final installation.