Industry August 27, 2013 Jelly Splash downloaded 1 million times in 6 days In six days since the launch of Jelly Splash on iPhone and iPad, the game has been downloaded more than 1 million times. This is the best result in the entire history of Wooga.
Other August 27, 2013 Google has banned encouraging users for rating The new rules for publishing applications prohibit advertising in notifications, and also prohibit encouraging users with virtual currency for rating.
Other August 27, 2013 Qihoo 360 boasted quarterly revenue Qihoo 360, which owns one of China’s largest Android app stores, earned almost $152 million in the second quarter.
Other August 27, 2013 Where’s My Water? will it get a sequel? Creator of Where’s My Water? Tim Fitz Randolph posted on Twitter a photo of a cookie with the logo of the game and the number two. Now the network is wondering what this could mean.
Other August 26, 2013 Features of China’s #2 Gaming Market At the end of July, Unity technical evangelist Oleg Pridyuk at habrahabr.ru He opened a series of publications about the mobile games market in China. With Oleg’s permission, today we are publishing the second part of his story on App2Top.
Other August 26, 2013 White Nights 2013: Gamevil on the differences between markets At the White Nights: Mobile Games Conference, Vice President of the American division of Gamevil, Kyu Lee, spoke about the differences between the western and eastern mobile application markets.
Other August 26, 2013 Guide to Android consoles Interesting material has appeared on Gamasutra dedicated to small consoles running on the Android operating system. We present a brief retelling of it in Russian.
Other August 26, 2013 Mobile content in Russia is paid for in the evening and at night The peak of mobile and media sales in the Russian Federation falls on the periods from eight to nine in the evening and from one to two in the morning.
Other August 26, 2013 The main thing for the week (19.08 – 23.08) Last week – the first information about Winter Nights 2014 appeared; the volumes of the US mobile gaming market for July became known; Japanese studios opposed the monopoly of GREE and DeNA; Big Fish closed a studio in Vancouver, as well as much more.
Industry August 26, 2013 KLab games will appear in Europe According to Nikkei, a Japanese daily publication devoted to business issues, Kabam has become a partner of KLab, the developer of the Lord of the Dragons card butler.
Industry August 26, 2013 Should I wait for the mobile version of League of Legends? Riot has not yet made an official statement, but it is likely that smartphone and tablet owners will be able to try out LoL on their devices.
Industry August 23, 2013 Ballmer leaves Microsoft Microsoft CEO Steve Ballmer will leave his post within the next 12 months.
Other August 23, 2013 Windows Phone is popular in Latin America Microsoft’s mobile platform was the second most common in Latin America, according to IDC.
Other August 23, 2013 Alawar launches the game on LINE The domestic company Alawar recently announced the imminent release of its Shake Spears game! as part of the Japanese social platform LINE.
Other August 23, 2013 White Nights 2013: Local Mobile game markets At the White Nights: Mobile Games Conference, a round table dedicated to local mobile game markets was held, which was attended by representatives of App Annie, Gamevil, Renren Games, FDG and Nevosoft.
Industry August 23, 2013 Nevosoft games will appear on the console The library of games for the Gamepop console will be replenished with titles TinyCo, Animoca, Game Circus, Creative Mobile and the domestic company Nevosoft.
Industry August 23, 2013 EEDAR about those who pay in mobile games “Whales” are young men who spend a lot of time playing console games. Unexpectedly, yes.
Industry August 23, 2013 Kamcord intends to create a gaming social network San Francisco-based startup Kamcord has already raised over $1.5 million to develop an SDK that allows users to record and upload videos of their gaming exploits.
Other August 22, 2013 5 tips for free-to-play economics Ben Sipe from the marketing company NativX (formerly W3i) told on the pages of his blog what needs to be done to increase retention and improve monetization in a mobile free-to-play project.
Other August 22, 2013 LINE has 230 million users NHN reports: the number of registered LINE users has exceeded 230 million. In Spain alone, the messenger has 15 million users.