Other March 25, 2013 The main materials of the last week (18.03 – 22.03) First results of Real Racing 3; monetization tips from the authors Ridiculous Fishing; Ron Gilbert is making a new game about pirates; Tatem Games reports good downloads; interviews with the creators of Beach Dirl Aloha, as well as much more, read in our digest.
Other March 25, 2013 Heyzap has launched an advertising SDK The company Heyzap, which owns the gaming social network of the same name, announced the official launch of the Ads SDK. The new toolkit integrates advertising modules with an interesting feature into applications.
Industry March 23, 2013 Blizzard announced the game for iPad At the Penny Arcade Expo game festival, the authors of World of Warcraft, Diablo and Starcraft announced the development of a collectible card game with role-playing elements Hearthstone: Heroes of Warcraft.
Industry March 22, 2013 Apple finally bans UDID From May 1, the App Store will no longer support applications that use UDID (a unique device identifier). Anyone who does not have time to abandon it and switch to an alternative solution will have a “path ordered” in iTunes.
Industry March 22, 2013 Another mobile Warhammer 40k Recently, announcements of mobile games based on the Warhammer 40,000 universe have been increasingly appearing. So yesterday it became known that the Vancouver studio Roadhouse Interactive is developing a side-scroller under the license of Games Workshop for iOS.
Other March 22, 2013 Games, art, and censorship in the App Store Are games art or not? In disputes on this topic, many copies have been broken. Moreover, many, arguing about this, come to a different, indeed, philosophical question: what is art?
Other March 22, 2013 Kiip will invest $100 thousand in independent developers Kiip, a mobile network that allows companies to reward users for virtual achievements with real prizes, has launched a fund for independent developers. The size of the fund is $100 thousand.
Industry March 22, 2013 Quantcast has introduced a free installation monitoring service The advertising company Quantcast has launched a new service Measure for Mobile Apps, which collects data on the use of iOS and Android applications.
Interview March 22, 2013 Interview with Dodo Games On March 15, the Beach Girl Aloha game by Dodo Games studio appeared on the App Store. On March 20, she topped the Russian chart of free apps. We asked Artem Zemtsov, one of the studio’s founders, about the project and its promotion in Russia.
Other March 22, 2013 Marmalade promises a revolution in porting The creators of the Marmalade SDK cross-platform toolkit yesterday announced a new Marmalade Juice solution that simplifies porting iOS games to Android.
Industry March 21, 2013 The authors of XCOM: Enemy Unknown are making an iOS game Firaxis Games, the studio responsible for the latest part of XCOM and the Civilization strategy series, today, March 21, announced a project for the iOS platform – Haunted Hollow.
Other March 21, 2013 Corona Labs introduced Corona Cloud Corona Labs has announced the launch of a set of Corona Cloud cloud services designed primarily for developers of mobile applications using the Corona SDK.
Other March 21, 2013 W3i has rebranded W3i has changed its name to NativeX and launched a new native advertising platform, which, according to its management, will provide the best level of monetization in mobile games and applications.
Other March 21, 2013 Smartphones will kill the Smart TV Market The creative director of Electronic Arts said that the future of Smart TV is behind the Android operating system.
Other March 21, 2013 Juggernaut: the experience of creating and launching a mobile game Company Mail.Ru At the Winter Nights: Mobile Games Conference, the Group spoke about its experience of porting the browser role-playing game “Juggernaut” to mobile platforms and its promotion, including in eastern markets.
Industry March 21, 2013 Dinosaur hunting stimulates downloads Good news came from Kiev last night. Without too much fanfare, Tatem Games announced that the number of downloads of its mobile games has surpassed the 20 million mark.
Other March 20, 2013 What should an arcade puzzle be like to enjoy success? What do Angry Birds, Cut the Rope, Where’s my Water, Starcraft and Mario have in common, or why didn’t Amazing Alex and Pudding Monsters go?
Other March 20, 2013 Wrong approach to monetization of Runaway Developers from Pendulo Studios came up with an unexpected approach to porting their game Runaway: A Twist of Fate. Having discovered that its full passage would take about 12 hours, the guys sawed the iOS project into two parts.
Other March 20, 2013 Digital Capital invested $5 million in wedding games The investment company has invested as much as $5 million in its own Dream Weddings division, which creates games aimed at those who are going to get married.