Industry December 6, 2013 Gingerbread has the highest ARPU Tapjoy analysts claim that the average user receipt on Gingerbread devices is higher than on gadgets with Jelly Bean on board.
Other December 5, 2013 Mobile and Portable Games market overview for the 3rd quarter App Annie company together with IDC presented the next quarterly report on the situation on the market of mobile and portable games. We suggest you to get acquainted with its version in Russian.
Other December 5, 2013 5 tips for those looking for investors The founder of the Tallinn gaming accelerator GameFounders told Pocket Gamer exactly what game developers who dream of an investor and his money should pay attention to.
Industry December 5, 2013 Wooga: the App Store market earns only on hits According to the German Wooga, the App Store has earned about $12 billion over the past year. The problem is that the money only comes from hit projects.
Industry December 5, 2013 The global digital card games market was estimated at $1.3 billion Superdata analysts believe that game developers underestimate the genre of card collectible games. Real card projects earn 2 times more than digital ones.
Industry December 5, 2013 Clumsy Ninja downloaded 10 million times in a week The new project from the authors of CSR and My Horse is already called by Western publications one of the most successful titles on the App Store.
Interview December 4, 2013 Clickky: to get into the top 10 of the Russian App Store, you need 8 thousand downloads We continue a series of interviews with companies selling traffic. This time we talked to the guys from the Ukrainian Clinic.
Industry December 4, 2013 The basis of a good F2P — RPG elements The most important things in a strong free-to-play game are role-playing elements and a sense of progress, said David Pi Chiu, director of business development at Kongregate, at Game Connection Europe.
Industry December 4, 2013 WeMade earned $51 million in the quarter Korean WeMade, which develops and publishes mobile and online games, reported that in the third quarter of 2013 its revenue amounted to $ 51 million.
Industry December 4, 2013 Colopl has collected 40 million downloads in 9 months Japanese publisher Colopl announced that the number of total downloads of the company’s games amounted to 60 million, 40 million of which the company received over the past 9 months.
Industry December 4, 2013 Oceanhorn paid off in less than a week The mobile clone of The Legend of Zelda, which was developed for more than two years and distributed according to the paid model, was able to recapture the budget for the App Store in record time.
Industry December 4, 2013 The eighth Hackaphone will be Gaming MDDay announced that the next high-speed development competition will be held in Moscow on December 13-15 and will be dedicated to mobile games.
Other December 3, 2013 Maps, puzzles for iPad and iPhone My First PuzzleAn educational game for children and parents in the popular puzzle format.
Industry December 3, 2013 Eutechnyx Makes Another Mobile Warhammer 40,000 Eutechnyx and Games Workshop have announced a new project for mobile devices in the Warhammer 40,000 universe. The game for iOS and Android is called Warhammer 40,000: Storm of Vengeance.
Industry December 3, 2013 The circulation of the Rymdkapsel strategy has exceeded 200 thousand The minimalistic strategy of Rymdkapsel has been downloaded more than 200 thousand times since its release. The developers from the Grapefruit Games studio told about this in an interview with Polygon.
Industry December 3, 2013 On the eve of Mobile World Congress 2014, a Russian party will be held Russian Russian company GSO Event announced a Russian party before MWC 2014 due to the massive influx of Russian guests to the mobile congress this spring (more than 100 domestic companies took part in MWC 2013).
Other December 3, 2013 Japanese women are looking for love in games Romantic games for girls (otome sim) are growing in popularity in the Land of the Rising Sun, EDGE reports.
Industry December 3, 2013 The concept of a ”second” screen is overrated The ability to connect a smartphone or tablet to consoles is a dubious feature, according to Epic Vice President Mark Rein.