Games July 13, 2017 Rocket League’s regular audience has grown 20 times in 2 years The number of active users of Rocket League arcade auto football has grown from 2 to 39 thousand players per hour in two years, according to the rating service GitHyp.
Industry July 13, 2017 Fidget Spinner is the most downloaded mobile game of June Last June, the Chinese Fidget Spinner from Doodle Mobile became the most downloaded game by total downloads from the App Store and Google Play.
Industry July 13, 2017 Google will lift the ban on games with money bets (?) According to unconfirmed information, Google intends to lift the ban on the presentation of gambling games with real money bets in the Android store.
Money July 13, 2017 The development of a mobile game in Japan costs from $3.5 million Japanese mobile developers spend from $3.5 to $9 million to create one game. These costs do not include marketing and other items of expenditure.
Marketing July 13, 2017 Creating the economy of a freeplay game: where to start? Where to start when you undertake the creation of the game economy of a free-play game, – Konstantin Sakhnov, director of the game department of Rocket Jump studio, told on our pages.
Money July 13, 2017 Gumi has invested $4.5 million in Brian Fargo’s VR project The Japanese gaming corporation gumi has invested $ 4.5 million in the company inXile Entertainment of game designer Brian Fargo and his new VR project.
Conferences July 13, 2017 White Nights St. Petersburg 2017: Appodeal on the main trends of mobile monetization A report by Natalia Portier from Appodeal. She spoke about the main trends of mobile monetization. How much money can advertising in the game bring? How do formats and gameplay relate? What is the difference between different advertising networks and how to properly evaluate their effectiveness?