Industry March 23, 2016 A casual midcore — what is it and why is it needed? The game designer from DIGIT Om Tandon (Om Tandon) in a blog told how he sees the next stage of development of the casual audience. We have translated the text and are sharing it.
Conferences March 23, 2016 White Nights Helsinki 2016: Google on increasing engagement in Games We continue to post videos from the White Nights Helsinki 2016 conference. Next up is a report by Dmitry Martynov and Tobias Knoke from Google. They told how using Google Play tools you can improve engagement in Android games.
Conferences March 23, 2016 White Nights Helsinki 2016: Finnish Game Jam about jams as education We continue to post videos from the White Nights Helsinki 2016 conference. Next in line is the performance of representatives of Finnish Game Jam Annakaisa Kultima (Annakaisa Kultima) and Tatu Laine (Tatu Laine).
Development March 23, 2016 Does it make sense to release updates to games for sports competitions? Based on the latest research by Opera Mediaworks, we assumed that today it makes sense for developers to release updates for major sporting events.
Money March 23, 2016 Gameloft’s revenues have grown after a series of layoffs The French company Gameloft reported on finances for the previous year. Due to a series of layoffs, the company’s revenues have grown.