Industry August 1, 2013 Take-Two: The $19.99 price tag on the App Store works Aggressive financial policy in the case of XCOM: Enemy Unknown, distributed on the App Store at a price of $19.99, worked.
Other August 1, 2013 Spacetime Games on the balance between fan and Monetization At Casual Connect 2013, Gary Gattis from Spacetime Games studio (Pocket Legends, Arcane Legends) told how to maintain a balance in the game between monetization and the pleasure received by users.
Other August 1, 2013 White Nights 2013: attracting players – how, where and how much? A round table dedicated to attracting players was held at the White Nights: Mobile Games Conference. It was attended by Inmobi, Glispa, Playhaven, Chartboost and Trademob.
Other August 1, 2013 Stones for an indie developer The mobile games industry is growing, and independent developers are having more and more problems with it. Big companies with tight wallets come to the market. Chris Gray from TapStar told how to compete with them.
Industry August 1, 2013 Russia ranks fourth in the world in terms of downloads on Google Play App Annie specialists have published an overview of the mobile market for the second quarter of 2013.
Industry August 1, 2013 Releasing games on Kakao Game Platform has become easier The Korean messenger Kakao “lowered the bar”. Starting in August, it is enough for a mobile game to meet only one of two conditions to enter the Kakao Game Platform.
Other August 1, 2013 Report: about interfaces at the meeting of the “St. Petersburg Applications Club” Last Friday, the third meeting of the St. Petersburg Applications Club took place, which we attended. About how it was – in our brief report.