At the end of April, MRGV turned three years old. We decided that this was a great opportunity to talk to its managing director Ilya Karpinsky about the relationship between developers and publishers.

Among the topics covered:

  • why do big publishers seek to buy their developer partners;
  • how can a publisher avoid the trap of a limited portfolio of hits;
  • why is fritupley harder to make than premium;
  • why it’s not worth following trends in the gaming market.


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