All publications by tag «interview»

Interview

Samustai on porting, optimization and marketing: “In the release month, Titan Chaser earned €20 thousand on consoles”

The other day on App2Top.ru there was a live broadcast with Anton Vinogradov, co—founder of the Samustai studio, which is engaged in porting indie titles to the console and publishing them. We talked in detail about the process of transferring games, optimization and the difficulties of working with different platforms. They also touched upon business processes, including revenue distribution, features of console marketing and sales.
Interview

Flazm about Time Loader, indie development and publishers: “Not everyone passes the Valley of death”

The other day App2Top.ru conducted a live broadcast with AlexeyFlazmDavydov, an indie developer and head of the studio of the same name. We talked in detail about the development of the Time Loader physical puzzle, the mechanics of the game and the difficulties encountered in the process. They also discussed working with publishers, the modern indie scene and budgets.
Games

Golf Club authors: Wasteland: “We are creating games for a generation that will witness the end of time”

Golf Club: Wasteland is a post-apocalyptic puzzle game developed by Serbian Demagog Studio. The project, in which, while playing golf, you need to solve the mystery of the fall of humanity, was originally released on mobile platforms. In September, the authors ported the title to other platforms. In an interview App2Top.ru The CEO of Demagog Studio spoke about the development of the game, its concept, mechanics, visual style and the difficulties encountered.
Investments and transactions

Nexters on Boost Investment Program: “We want to grow independent development teams”

Yesterday on App2Top.ru There was a live broadcast with Nexters co-founder Boris Herzovsky and Nexters Boost executive producer Max Postnikov. We talked about their new investment program, what selection criteria it has and how much money developers can get. We also discussed the situation on the gaming market in Russia and the CIS. We share a recording of the broadcast and an excerpt from it.
Investments and transactions

How and why the founder of Green Grey invested $4 million in the MERCS mobile shooter: interview with Dima Morozov

The Green Grey company has become more active. After two PR campaigns — involving Zurab Tsereteli in the creation of the Mountain Goat Cup for developers and launching a program about games on Muz-TV — the company announced the first deal. She invests $4 million in a joint mobile shooter of the designer of the Corsairs series and a serial IT entrepreneur. Details about the deal and the publisher itself are in our material.
Partner material

“We got options,” – the authors of Family Island about the merger with Melsoft

Family Island is the main opening of the Belarusian game show this year. Over the past 12 months, the monthly revenue of the farm about the prehistoric family has grown 100 times. If in September 2019 she earned $ 50 thousand, then in September 2020 — more than $ 5 million. The development team — Easy Team — was able to achieve such results after merging with Melsoft. About how it was, — App2Top.ru I talked…
Business

“Don’t sell an undercooked pie. Fry it up,” — Saber co-founder on game production

Over the past two years, Saber Interactive has been increasingly heard about. In 2019, a company with Russian roots celebrated the successful launch of World War Z and the Switch port of The Witcher 3. This year Saber joined the Embracer Group, and then became the owner of 4A Games. The news about her did not stop there. For example, the Crysis remaster she created was released just the other day. Against the background of…
Industry

The story is about how a CG artist learned programming and made a game for a million installations

A new week, a new video. This time about the history of the game Ailment. The game has an exceptional one. Its author was engaged exclusively in CG before development, he did not know programming. That didn’t stop him. In the process, he mastered C# and the Unity engine from scratch. In the end, everything worked out. Ailment was noticed by Apple, and Google called it one of the best indie releases of last year.