Money March 24, 2017 Razer will pay gamers for the game with virtual currency The manufacturer of Razer gaming peripherals will pay gamers for the time spent in games. Razer uses its own virtual currency zSilver as payment.
Industry May 23, 2013 Virtual currency spending will reach $3.2 billion by 2017 A study conducted by Tapjoy and the Yankee Group showed that consumer spending on virtual currency in applications will grow in the coming years. By 2017, they will reach $3.2 billion, three times higher than last year.
Industry May 14, 2013 Amazon Coins are put into circulation Yesterday, on May 13, Amazon officially “put into circulation” the virtual currency Amazon Coins, announced back in February.
Other July 31, 2012 Growth is evident GetJar announced that the number of users of its GetJar Gold currency service has reached 10 million in just 5 months. In many ways, this happened thanks to the collaboration with Halfbrick and Zynga. GetJar itself claims that the growth in the number of users indicates “getting into resonance” with the desires of both developers and players.