Industry April 17, 2017 Tim Shafer: the launch of the game rarely meets expectations The head of the Double Fine studio, Tim Schafer, advised novice indie developers not to place high hopes on the first day of sales of their games.
Development March 11, 2017 Tim Shafer spoke about “digital archeology” and remastering of old games The creator of Full Throttle and Grim Fandango, Tim Schafer, shared his experience working on the reissue of gaming classics.
Industry January 12, 2016 Tim Schafer: you need to hire those who are smarter than you The author of the Monkey Island series of games, the Grim Fandango quest and the Psychonauts platformer, Tim Schafer, shared tips on managing the game development team.