All publications by tag «Pillars of Eternity»

Narrative design

How does writing scripts for different RPGs differ — the experience of the narrative designer Obsidian

Obsidian Entertainment has been specializing in RPG for many years. Despite their commitment to one genre, screenwriters have to adapt to almost every new project. Carrie Patel, the studio’s senior narrative designer, spoke about the difference in approaches using the example of Pillars of Eternity and The Outer Worlds.Patel shared her experience during a speech at the GDC Showcase.
Development

The designer of Pillars of Eternity II about the development of the sequel and the anger of fans

Creating a sequel to Pillars of Eternity was a difficult task – every bold step taken by developers from Obsidian Entertainment was accompanied by doubts, and whether the changes would alienate fans. For some fans of the game, the final product really caused anger. Josh Sawyer, a member of the development team, showed with concrete examples why the authors were forced to make this or that decision.